Icewind Dale: Enhanced Edition

Patch 2.6 Launches Today!

Beamdog

We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.

This massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!

Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!

Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!

Check out full patch details below...

Patch Highlights

Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility

7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl

11 New Character Portraits | New character portraits to customize your hero’s look

Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities

Improved Pathfinding | Smoother party movement and navigation

New Localizations | Added Brazilian Portuguese and Chinese (Simplified) text localizations to Icewind Dale: Enhanced Edition

Attention! Known Issues

New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.

Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).

OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.

Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)

French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!

Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place

Updates | All Games

These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Icewind Dale: Enhanced Edition can be found further down the list

Upgrade to 64-bit

This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.

New Character Options

11 New Character Portraits | New character portraits to customize your hero’s look

7 New Character Voice Sets | New player voice sets to customize your hero's battle cries

Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)

CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!

Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)

Multiplayer Improvements

Area Names | Area names now display correctly on multiplayer saves

Character Imports | Fixed issue with multiplayer character imports, specifically thief skills

Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat

Crash Fixes | Fixed several multiplayer crashes

Client Connection | Fixed a few conditions preventing client connection

Error Handling | Improved internal error handling

Host Reload | Hosts reloading no longer cause clients to get stuck in level-up

New Characters | New characters joining multiplayer sessions no longer receive default equipment

Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games

Time Played | Fixed error in multiplayer time played information

Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets

General Fixes

Character Imports | Advanced AI now loads correctly with character imports

German Font | Fixed German text font size in menu for character voice selection

Item Comparison | You can now disable item comparison

Map | Fixed visual issues in map area backgrounds

Text Input | You no longer need to click before typing in text inputs— the cursor will remain active

Abilities, Spells & Magic

Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen

Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand

Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells

Detect Illusion | Corrected the casting range on Detect Illusion

Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations

Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic

Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels

Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air

Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)

Club Proficiency | Club proficiency now displays correctly on character records

Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic

Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature

Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image

Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire

Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions

Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature

Hit Dice | Spells affecting creatures based on their hit dice now work as expected

HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target

Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect

Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles

Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance

Melf's Minute Meteors | Updated damage type from piercing to missile

Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment

Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures

Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior

Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects

Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self

Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability

Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell

Projectile Speeds | Updated projectile speeds so they are more consistent

Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic

Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds

Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents

Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer

Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets

Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly

Regeneration | Updated Regeneration status icon used on portraits

Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells

Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items

Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range

Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors

Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange

Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters

Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness

Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities

Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures

Spell Target Glow | Creatures targeted by spells now glow consistently

Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells

Spirit Armor | Spirit Armor saving throws now work as expected

Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells

Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio

Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections

Modding

Missiles | Corrected a handful of labelling inconsistencies for missile ids

Missiles | MISSILE.ids now accurately label projectiles

SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions

Updates | Icewind Dale: Enhanced Edition

New Text Localizations

Added Brazilian Portuguese text localization

Added Chinese (Simplified) text localization

Achievements

Final Achievement | The final achievement will be properly awarded upon defeating Belhifet

Items

The Eye of the Sword | The Eye of the Sword can no longer be dissipated by the damage from berserker rage

Missiles | Corrected a handful of labelling inconsistencies for missile ids

Wand of the Heavens | Wand of the Heavens can now target a location instead of forcing you to target a creature

Wand of Ice | Wand of Ice now affects a single target

Display, Dialogue & Audio

Arundel’s Home | Fixed some flickering when entering Arundel’s home during the cutscene

The Great Forge | When first entering the Great Forge, the message about the freezing cold will now display as general informative text and not as if it’s coming from a party member

Adventuring

Dragon’s Eye | Fixed the icon on one of the chests in the bottom level of Dragon’s Eye which was using a body icon instead of a chest

Tiers of the Dead | The correct cursor now displays on the info regions in the Tiers of the Dead

Order of the Kraken Mansion | The correct cursor now displays on the info regions in the garden and second floor of the Order of the Kraken Mansion

Familiars | Familiars no longer block progression of the game if they are sent up the eastern stairs in Anauroch Castle

Ilmadia’s Area | One of the giants in Ilmadia’s area should turn hostile when provoked via dialogue

Severed Hand | Added “outdoors” and “day/night” flags to some areas

Temple of the Forgotten God | The multiplayer chat box no longer blocks the transition area to the third level in the Temple of the Forgotten God

Spells | Audio & Visual Effects

Hundreds of Spell Effects were refreshed or restored! Some spells used effects from the Baldur’s Gate enhanced edition series. We reviewed every spell in Icewind Dale: Enhanced Edition to make sure the effects match the classic style of Icewind Dale.

Refreshed Visuals | Spells updated to use Icewind Dale style visuals: Acid Storm, Cloudkill, Death Fog, Death Ward, Fireball (and Fireball Projectiles), Flameblade, Ghoul Touch, Greater Restoration, Lesser Restoration, Negative Plane Protection, Otiluke’s Freezing Sphere, Shield of the Archons, and Stinking Cloud

Refreshed Audio | Spells updated to use Icewind Dale style audio: Barkskin, Chromatic Orb, Defensive Harmony, Protection from Evil, and Magic Resistance

Restored Visuals | Spells restored to original effects from Icewind Dale: Cause Wounds (all variants), Confusion, Chaos Spells, Cure Medium Wounds, Fire Seeds, Flame Blade, Rigid Thinking, Sunfire, and Soul Eater

Restored Audio | Spells restored to original effects from Icewind Dale: Strength

Restored Target Glow | Restored slight glow surrounding spell targets from original Icewind Dale: All Spells

Missing Magic Effects | Spells that lacked audio or visual effects now play them: Animal Rage, Blood Rage, Cat’s Grace, Detect Evil, Darts of Bone, Emotion: Courage, Emotion: Hope, Iron Body: Trollish Fortitude, Moonblade, Mordenkainen’s Sword, Physical Mirror, and Vocalize

Status Icons | Additional portrait icons have been added and applied to spells as appropriate

Summoning Effects | Summoning effects now use Icewind Dale style graphics and audio

Abilities, Spells & Magic

Animal Rage | Animal Rage can now only be cast on allies

Antimagic Shell | Casting Antimagic Shell no longer produces lines of redundant feedback

Antimagic Shell | Antimagic Shell now properly checks whether deafness and blindness can be dispelled

Beltyn’s Burning Blood | Saving throws against Beltyn’s Burning Blood are now rolled once per round as per the spell description

Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic

Cloak of Fear | Aligned School of Magic for Cloak of Fear’s parent and child spells

Comet | Fixed the Comet spell to allow for projectile support

Contagion | Contagion no longer bypasses magic resistance

Contingency | Fixed issue where Contingency spells could not be removed

Death Fog | Aligned School of Magic for Death Fog’s parent and child spells

Death Ward | Death Ward now covers all instant-death spells, as expected

Death Ward | Death Ward visuals have been updated to better suit the style of Icewind Dale

Detect Invisibility | Detect Invisibility will now interact with magic resistance and spell protections correctly

Divine Spellcasting | Miscast Magic will now affect divine spellcasting

Invisibility Purge | Invisibility Purge will now interact with magic resistance and spell protections correctly

Enchanted Weapon | Enchanted Weapon now behaves as it does in Baldur’s Gate: Enhanced Edition

Entangle | Visuals for Entangle are now more distinct and easier to see, while the audio is now quieter and less intrusive

Favor of Ilmater | Favor of Ilmater no longer plays its graphics on the caster when cast on an ineligible target

Flame Arrow | Flame Arrow will not play visuals and other effects when blocked by magic resistance

Free Action | Free Action no longer blocks Ghoul Touch if the caster is affected by Free Action

Golem Haste and Golem Slow | Haste and Slow cast by Golems no longer affect monks of level 5 or higher

Holy Power | After years of prayer and introspection, the Priests of Tempus are now receiving their innate Holy Power ability

Horror | Horror now plays the correct feedback message when cast on unnatural creatures, such as golems

Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune

Knock | Knock will no longer play its audio and visual cues when targeted on a creature

Lance of Disruption | The spell now uses a unique new projectile to differentiate it from Alicorn Lance, and the projectile travels a limited distance as stated in the description

Lich Touch | Lich Touch now properly paralyzes its targets.

Magic Missiles | Magic Missiles spell will now play their sounds and visuals when damaging a target, in spite of magic resistance

Magic Missiles | Magic Missiles cast via wands or other sources now use the same effects as the Magic Missile Spell

Mind Blank | Fixed casting and expiry times for Mind Blank

Mind Blank | Mind Blank now uses a custom portrait icon

Mordenkainen’s Force Missiles | Removed a small delay between Mordenkainen’s Force Missiles striking their target and then inflicting their secondary concussive damage

Otiluke’s Resilient Sphere | Aligned School of Magic for Otiluke’s Resilient Sphere’s parent and child spells

Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells

Shroud of Flame | The spell now works as stated in the spell description and is fully contagious

Soul Eater | Aligned school of magic for Soul Eater’s parent and child spells

Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells

Spiritual Wrath | You can now target Spiritual Wrath by selecting a location when casting

Spiritual Wrath | Spiritual Wrath now uses a unique new projectile and works as expected from the spell description

Thief Evasion | The Thief Evasion ability will now cover area-of-effect spells and abilities properly, such as Delayed Blast Fireball, Meteor Swarm, and Spike Stones

Vitriolic Sphere | Aligned School of Magic for Vitriolic Sphere’s parent and child spells

Vitriolic Sphere | Primary targets of Vitriolic Sphere will no longer take additional splash damage, as it is already reflected in the damage

Vitriolic Sphere | Saving throws for Vitriolic Sphere now work as expected

Wild Surges | Wild Surges now use Icewind Dale style visuals and sound effects

Modding

Comet | Fixed the Comet spell to allow for projectile support

This announcement was originally published by Beamdog on Steam on Apr 19, 2021.

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