Inferno Protocol 0.6: The Biggest Update Yet
Inferno Protocol 0.6 Update
New Content
- Added melee blocking. Hold right click / L2 to block enemy attacks. A perfect block (blocking right before a hit lands) lets you take no damage.
- Added a new jelly-like enemy, the Swamp Keeper. It absorbs most types of damage and barely reacts to them, with the exception of impact damage.
- Added the Proximity Mine, a new trap that warns you when you get close and detonates if you come any closer.
- Added Sight Turrets. Spray their eye to knock them into alert mode.
- Added electric traps.
- Added trader NPCs hiding in trash containers. You can find them inside the maze.
- Added poisonous, aggressive trees to the Swamp.
- Added the Baton melee weapon.
- Added the Poison Spear melee weapon.
- Added Poison Arrows, a new arrow type.
- Added a mask and gloves to the Monster armor set.
- Added the helmet for the Shepherds' combat suit.
- Added 3 new audio recordings to the maze interiors.
- Added new interiors to the Swamp Layer.
- Added airless areas to many parts of the Swamp that require a gas mask.
- Added environmental storytelling text to many places around the maze.
- Added watchtowers to the safe zone on the windmill, the spotlights, and the tops of the maze walls.
- Added many new spray marks.
- Added Thai language support.
Gameplay Changes
- Jungle Layer and Swamp Layer have been revamped, with new parkour points added.
- Loot balance has been adjusted.
- Prices of some trader items have been increased for balance.
- AI now detects the walls you place.
- AI is now slowed down by spike traps.
- Leaf Hunters now drop items like Scent Essence and Poison Thorn. Scent Essence releases a smell where you throw it and distracts nearby enemies.
- Jungle Keepers now drop Plant Extract. Use it to craft a Plant Extract Totem that makes your plants grow faster.
- DNA Extraction has been reworked. A failed extraction no longer gives you Weird DNA. Instead, the empty syringe breaks in your hand. You can use an empty syringe to take DNA from a friend who has injected an ability and copy it for yourself (we recommend extracting within 2 minutes of your friend injecting). Extracting DNA from creatures is now easier too.
- A tutorial UI now appears when a DNA extraction fails.
- Added tutorial UI to many abilities.
- You can now put yourself out in flowing water when you are on fire.
- The Air Flamingo now keeps you on the water surface at all times.
- You can now turn on the sprint stamina display in gameplay settings.
- Looting items dropped from broken objects is now easier.
- You can now close panels with the F (interaction) key.
- When shutting down power supplies, you can now see from the consoles whether there is a conflict, how many need to be shut down, and how many are already off.
Visuals and UI
- Water effects have been redesigned. Water now feels better and more satisfying with your character, your speed, and physical collisions. Splashes on the water surface also wet your screen now.
- Added a new screen effect when you are poisoned.
- Cooked food now gives off smoke.
- The UI shown when entering the maze, entering camp areas, and breaking objects has been redesigned.
- The scroller in the settings menu is now more visible.
- Minor changes to zombie clothing.
- Grass rendering has been improved.
- Minor improvements to the Prologue.
Building
- The build system works much better now and detects snap points more accurately.
- Fixed snap points for ladders and signs.
- Objects now rotate much faster when you hold the sprint key while rotating.
Performance and Settings
- Added options to turn off GPU Resident Drawer and GPU Occlusion Culling for low-end hardware. If objects flicker in and out around you on a low-end system, try turning these off. It will most likely fix the issue.
- Slightly improved overall performance.
- Optimized the scene's NavMesh data. You will no longer see NPCs that occasionally spawned inside walls or under the ground.
Bug Fixes
- Fixed a major bug that could block game progression.
- Fixed all reported sync issues.
- Fixed a rare bug that affected save data.
- Fixed punches sometimes creating a faulty particle effect.
- Fixed the game freezing when players went to sleep and pressed Enter at the same time.
- Fixed players sometimes continuing to slide after leaving slippery surfaces.
- Fixed clothing disappearing from certain angles because of render bounds.
- Fixed volumetric fog making some transparent objects invisible.
- Fixed localization errors on some meat items.
This announcement was originally published by Tektonic Interactive on Steam on Sep 30, 2026.
Open the original on Steam