Day 1 Patches & Next Update
Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.
Day 1 Patches
We've just pushed a hotfix with the following updates:
- Changing regions while in the lobby will now properly update the list of rooms
- Implemented a possible solution for game crashing during Episode Two's closing cutscene
- Improved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
- Fixed a UI issue with a customization arrow re-appearing
Next Update
With your feedback in mind, we have some major changes underway that will address a lot of the frustrations and enhance solo play as well as multiplayer.
Some of the changes will include:
The ability to carry more than just one primary objective item (i.e. fuse + wheel valve) A handheld map that can be referenced at any time (with some limitations) A more consolidated (less maze-like) warehouse for Episode One Actually unique rooms in the warehouse for easier distinction Significantly improved key spawn logic to avoid frustratingly long searches Several adjustments/scaling to solo play to remove redundancies and back-and-forth trips Pest reductions on Biolevel 1 and clarifications on what to expect during higher contracts Medkit improvements, such as easier means of picking up medkits from walls, UI improvements, longer bleedout duration, etc. More prevalent antagonist presence and improvements
This announcement was originally published by Nightmare Forge Games on Steam on Nov 16, 2024.
Open the original on Steam