Iron Decree

0.93 The Quest Update, Stronghold Boss, New Animation System & MORE!

Castle Games

0.93

- Added UI for Quest/ee on Stronghold

- Zombie damage now locational, e.g. headshots deal extra damage from any weapon.

- Re-buying weapon essence is now possible from the wall - costs half of the original weapon cost.

- Added Essence and Mana Restore pickups that have a random % chance of dropping from enemies.

- Bone based dismemberment is now more accurate for zombies.

- All dismembered parts no longer have collision with player.

- Fixed new and refreshed weapons still flashing as if they are out of essence.

- Slightly reduced durability loss on hit.

- Fixed Weapon Chest interaction with wall weapons.

- Treasure now shows icons at the top of the screen.

- Lowered price of upgrade shrines.

- Heavy attacks now cost 2 durability instead of 1.

- Zombie parries are now more forgiving.

- 25 hit points Treasure is now 10hp extra.

- Max health lowered by 25 pts.

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Parry spells have been added: currently one of two spells will now trigger depending on what weapon you are using on a successful parry+attack.

Daggers: Multiple daggers will fly forwards from behind the user to damage enemies.

Bloat: some zombie heads in front of you will bloat and explode to inflict 90% of that zombie's health as damage in one hit.

More are planned to be added in the future.

---

- Zombie movement animations have been completely overhauled, along with more unique upper body animations while chasing the player.

- New zombie death animations.

- New zombie stagger animations.

- New zombie jump traversal animation (for stronghold ledge).

- Zombies will now respawn instead of die if they become stuck or unable to path to the player.

- Phase now has extra FX.

- Zombie attack prediction and AI has been adjusted.

- Skeleton audio volume has been lowered.

- Axeman audio volume has been lowered.

- Bombardia damage has been increased.

- Bombardia attack speed has been lowered slightly.

- Skeletons can now only be parried during specific attack windows.

- Scimitar damage lowered.

- Afterlife fixes.

- Treasure chest count has been reduced in Stronghold, along with refresh rate.

- Fixed a bug where zombies would fly out of the ward barriers on stronghold way too quickly even if they were closed.

- Increased turning radius of zombies slightly.

- Reduced soul orb cost to 500 (from 750).

- Reduced number of enemy kills needed to upgrade cantrip to 10.

- Increased souls gained per kill from 50 to 70.

- Reduced Prolong Life health given slightly.

- Lowered zombie attack speed.

- Removed some lunge attacks from zombies.

- Pickups now drop from special enemies, pickups have varying chances of dropping from special enemies, e.g. Goblins have a much higher chance of dropping a pickup.

- Fixes for some objective triggers on Stronghold.

- Reduced Empowered bonus damage slightly.

- Reduced bonus speed from zombies when player is at a certain distance from them.

- Rip earth now damages all kinds of enemies.

- Zombies now attack more accurately when chasing the player.

- Blacksmith removed from stronghold.

- Added leaderboard for highest round after quest beaten on stronghold.

- Updated level select and leaderboard UI.

- Adjusted some zombie health/attack speed stats slightly.

- Changed objective hint text slightly.

- Ensured a zombie will never try to attack using a decapitated arm, zombies with no arms will no longer try and headbutt the player.

- Improved hit-scan cantrips hit registration.

- Doubled durability for each weapon.

- Icon for essence restore is now a sword.

- Lowered some speeds of zombie run animations

- Added thunder clouds to thunder cantrip, every 5 hits of thunder a cloud will form above the hit location, dealing extra AOE thunder hits to nearby enemies.

This announcement was originally published by Castle Games on Steam on Oct 3, 2025.

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Iron Decree

$12.99action-roguelike · fps

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