Iron Legacy

Back in the saddle :)

Static Fluid

Come and join me in our new version of the game :)

It has been a while since I last played the game. I have this behaviour when I am interested in a game for quite a while, like 3 months, and then I completely lose interest. This is a pretty big issue for a game developer who has to play the game in order to naturally improve the game and the user experience.

But I am back :) I was playing the game nonstop from yesterday until today with better and worse periods (better was when I was playing alone), I was farming and continuously improving the game I was happy. Everything was smooth, no issues at all ... Until I tested the multiplayer .... It was horrible ... the same errors I have dealt with in the past were back ... save file issues ... empty enchanting essences, empty stash (yes, I have lost all of my items I farmed during the last day)

But everything seems fixed now so I am releasing a new version :) there are plenty of UX changes plus some shifts in the game identity. I stuck with the limited stats, but I have released a bit the hard ceiling for the scaling, As I was playing as the warrior I have been focused on the warr and his abilitites should now be infinity scaleable = there is no end in the level of the skill or anything so if you will invest your time, it will pay off and it doesn't matter if you brake the game .. as this will be your reward :) As I was playing, I added a new specialisation for warr - Aura master, focused on stronger auras :) (apparently..) I am also playing with an idea of adding a specialisation of specialisation but I will see what I will come up with :).

So for now on, download a new version and go play it :) But I encourage you to make a backup of your save files (location is here on the discord ), in case of any issues :) (I did not encounter any more and I should have fixed all I knew, but you know ... you always find some..)

Full list of changes here :)

NEW

Favorite items — hover and press F to toggle (gold star). Favorites are protected from sell, disenchant, drop, autosell, and Sort (inventory and stash). Warrior Aura Master specialization: +25% aura strength, +25% aura radius, +50% aura mastery XP, −10% final damage. Auto Loot Settings Help panel — opens beside settings over the inventory, with a keep-quality / clean-rest example. Inactive equipped gear — items that no longer meet requirements stay equipped but give no bonuses until requirements are met again or you unequip. Skill Book & Action Bar — INT/STR/AGI requirements shown in red when not met.

IMPROVED

Inventory & character panel

XP Bonus includes equipped Bonus XP affixes (matches real XP gain). Shows Gold Find and Mastery XP from gear; hover the stats box for all equipped affix totals. Window grows with extra gear stats so the stats box no longer overlaps the paperdoll/boots. Hint includes F: favorite. Shift+click moves items to stash when stash is open (sells only when stash is closed).

Stash

Expanded to 1000 shared slots (10 pages × 100); larger window, full page visible. Search across all pages; filters on current page (class/type/rarity/tier/affix). Take All / Stash All for bulk transfers. Layout: search and filters no longer overlap; page tabs below the grid; filter dropdowns above item icons. Rarity filter uses Auto Loot colors (Common / Blue / Excellent / Chaos / Unique). Shift+click or Right-click moves items to/from inventory; drag rearranges within a page.

Auto Loot

Typography and spacing cleaned up (shared H1/H2/H3/body styles). Rarity dropdown uses item rarity colors (Blue / Excellent / Chaos). Rule hint shortened; details in Help panel; top-to-bottom order with plain Keep / Sell / Disenchant. Sell/Disenchant filters match below chosen quality/rarity (same as Min Tier); failed disenchant falls back to sell. Catch-all hint uses orange validation borders with hover tooltips (no layout-breaking banner).

Essence & blacksmith

Essence Storage tooltips appear below the cursor; hovered cell plus full row/column highlighted. Essence Forge upgrade buttons show affix name (e.g. “Upgrade Bonus XP”) instead of Affix 1 / Affix 2. Strong affix hidden from drops, tooltips, essence storage, and blacksmith until durability is enabled.

Class specializations

Spec 1 / Spec 2 as framed cards with per-effect lists; Legacy boosts shown separately. Tooltips/catalog hide Legacy bonus lines when you have no Legacy ranks. Window aligns to Character panel top; Spec 1 and Spec 2 side by side.

Winter's Grasp

Stronger frost tick (20% weapon DMG base + soft infinite mastery); 325px radius; slow scales, caps at 58%. Mastery XP scales with every enemy hit each tick (no 6/tick cap). Range scales with Aura Master (+25% radius); skill book and hotbar show effective range. Hit VFX v2: frost orb with snowflake core; radial impulse reveal, hold, fade; scales with enemy size; nearby hits merge (no flash-blind on stacks).

Rebirth

Auras and Fortress turn off automatically if stat requirements are no longer met.

FIXED

Stash & saves

Stash search typing no longer triggers UI shortcuts (I, C, B, etc.). Stash no longer wiped after MP or Steam Cloud sync. Take All no longer duplicates items. Inv → stash no longer duplicates after quit/reload (character save runs with stash save). Stash no longer mirrors full inventory after MP/cloud sync. No stash dupes on full exit; corrupt cloud copies detected/skipped; good local stash replaces cloud on quit. Menu return after sell/clear no longer restores full inventory (.bak vs newer save). Duplicate inventory inflation detected (more items, same gold/essence/level) → recovery from .bak . Corruption logged and archived to saves/corruption_archive/ .

Essence (MP)

Affix essences from disenchant no longer wiped on MP join (enchanting_essence loaded before first save). Persist through MP exit; disenchant triggers immediate character save.

Arena

Run no longer ends for everyone when one player returns to town. Dead players revived reliably at next wave start (incl. MP desync). Entry cost not deducted when a run is already in progress (MP restart race). Entry cost saved immediately after boss essence is spent.

Multiplayer

Warrior aura no longer makes others see host spamming attack animations. Legacy aura RPC no longer spams “Node not found: PlayerSync” when peer missing/not spawned.

Auto Loot UI

Affix dropdowns scroll with mouse wheel/trackpad again. Essence convert tooltip shows real rate (12:1, not stale 4:1). Inventory hint wraps (no overflow). Rule description wraps; Action label no longer sticks above card. Priority Rules hint no longer overlaps Help button. Help panel: opaque background + dim backdrop; headings no longer overlap body.

REMOVED

Stash slot locks — replaced by Favorite items.

This announcement was originally published by Static Fluid on Steam on Sep 1, 2026.

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Iron Legacy

$9.99action-rpg · casual

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