Gameplay update
This update expands and changes some of the gameplay systems. Make sure to start a new game to see all the changes.
Attributes
Some attributes have been renamed, some have been removed and some new ones have been added. Here is the current list of attributes.
Strength : effects amount of health and health regeneration
Endurance : effects amount of stamina and stamina regeneration
Athletics : effects speed of player
Melee weapons : effects amount of damage that a player does with melee weapons
Ranged weapons : effects amount of damage that a player does with bows
General magic : effects amount of mana and mana regeneration
Dark magic : effects power of dark magic spells
Light magic : effects power of light magic spells
Elemental magic : effects power of elemental magic spells
Natural magic : effects power of natural magic spells
Smithing : allows creation and upgrading of weapons and armor
Enchanting : allows the enchanting of weapons and armor
Alchemy : allows the creation of potions and food.
Armor : controls effectiveness of armor.
Pick locks : effects ability to pick locks.
Perk system
Perks are abilities that can be selected every other level to enhance or add capabilities to your character. Each perk is associated with an attribute. In order to select a perk on leveling up the character's attribute associated with the perk must be at a certain minimum level. Some examples of perks are:
1st level light magic spells : Allows the character to learn 1st level light magic spells
Swordsman : Increases the damage of any weapons that are swords
Faster arrows : arrows shot by bow travel faster and farther
Strong back : increases carry capacity
New classes
Cleric : starts with a book of self healing and a perk that allows the learning of 1st level light magic spells
Necromancer : starts with a book of summon skeleton and a perk that allows the learning of 1st level dark magic spells
Elementalist : starts with a book of lesser fire bolt and a perk that allows the learning of 1st level elemental magic spells
Druid: starts with a book of summon wolf and a perk that allows the learning of 1st level nature magic spells
Control changes
Default input bindings have changed. If you have played the game before this release press the reset button in the input bindings dialog to change to the new defaults. These changes are to bring our controls in-line with other open world games so that people are more comfortable and familiar with the default input bindings.
Left Alt is now sprint.
Caps lock is now toggle walking and running.
R is now sheathing/unsheathing weapons.
Stealth is now Left Ctrl.
Bows now work by holding the attack button (Default Left click) to draw the bow back and releasing the attack button to fire the arrow. This makes it more like the way bows work in other games.
Staves are now held in the left hand and have some minor blocking ability. Staves usually enhance mana regeneration and the level of an attribute associated with a school of magic.
Other changes
There is now a dedicated mana stat used for spells
Reduced texture memory usage by quite a bit
Reduced size of some of the trees and mushrooms
Weapon collision is more precise now
Reduced size of foliage so that it is easier to see monsters coming
When you close the levelup dialog it will ask you if you want to apply your levelup before closing the dialog
Added value in edit transform to change the angle of rotation change when pressing R
Added carrying capacity limit. Character over the weight capacity slow down until the weight is 50 over and then they stop moving
No longer showing monster stamina bar for the target status
Now only showing health and stamina numerical values while in inventory
Height that you can fall without damage increased and the amount of damage you take from falling decreased
Made the second tier for all weapons and armor above the starting ones have an enchantment socket. Now displays if the armor or weapon has an enchantment socket in its description
When you close the levelup dialog it will ask you if you want to apply your levelup before closing the dialog
Fixes
Fixed not being able to change anti-aliasing and shadow settings
Fixed not pausing the game in single player when in a conversation
Fixed red lines showing in distance landscape objects
Fixed some spell icons not showing correctly
Fixed number of party members not decreasing correctly after loading from a save game.
This announcement was originally published by Peakway Software LLC on Steam on Jul 8, 2021.
Open the original on Steam