Isles of Adalar

New update with graphics and performance upgrades

Peakway Software LLC

This update has major changes that upgrade graphical fidelity and performance.

Loading

A level is no longer loaded for the main menu or for character creation (black background instead). This improves load times.

New terrain shader

Support for up to 16 terrain textures (previously maximum of 7 textures)

Much better performance

Better visual quality

Can eventually support snow and rain.

Dynamic occlusion

Integrated a GPU dynamic occlusion system.

Much better performance especially with dense scenes

Point light shadows are much less expensive so they are now all enabled instead of most turned off

Less visible popping between LOD levels

Lower memory and CPU usage

New ocean shader

Much better performance

Better visuals

No more visual artifacts when sun reflects off of the water

Much better underwater rendering visual quality

New biomes

Load A_Start_Island2.lvl to see the new biomes and the start of a new island

More traditional looking

Much better performance

Much higher quality wind effects

The meadow, mountain, and beech forest folders under nature in environmental objects have the new assets

New biomes in the biome database under the mountain and meadow folders

In progress

New character creation

New character system using UMA

New animations using Mecanim

Expanding the Perk system

New campaign with new starting island

This announcement was originally published by Peakway Software LLC on Steam on Feb 17, 2022.

Open the original on Steam
Isles of Adalar

$19.99adventure · co-op

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