New update with graphics and performance upgrades
This update has major changes that upgrade graphical fidelity and performance.
Loading
A level is no longer loaded for the main menu or for character creation (black background instead). This improves load times.
New terrain shader
Support for up to 16 terrain textures (previously maximum of 7 textures)
Much better performance
Better visual quality
Can eventually support snow and rain.
Dynamic occlusion
Integrated a GPU dynamic occlusion system.
Much better performance especially with dense scenes
Point light shadows are much less expensive so they are now all enabled instead of most turned off
Less visible popping between LOD levels
Lower memory and CPU usage
New ocean shader
Much better performance
Better visuals
No more visual artifacts when sun reflects off of the water
Much better underwater rendering visual quality
New biomes
Load A_Start_Island2.lvl to see the new biomes and the start of a new island
More traditional looking
Much better performance
Much higher quality wind effects
The meadow, mountain, and beech forest folders under nature in environmental objects have the new assets
New biomes in the biome database under the mountain and meadow folders
In progress
New character creation
New character system using UMA
New animations using Mecanim
Expanding the Perk system
New campaign with new starting island
This announcement was originally published by Peakway Software LLC on Steam on Feb 17, 2022.
Open the original on Steam