0.4 - "The Sound of Progress"
Big patch. Will likely break saves and have bugs - apologies, but it's worth it. Check THIS out!
-0.4- "The Sound of Progress"
Music & Sounds
- composed some songs for morning/afternoon/evening (1 song, different arrangements). will improve these over time.
- upgradable street band that plays the appropriate song
- NPCs who own instruments will join in
- you can use an instrument yourself to play in sync, or control it with your midi controller!
- radio object which plays the same output as the band
- footstep sounds (creative commons 0 for now)
- sounds for grabbing/placing stuff (self-made)
Staff
- three types of staff: porter, cashier, crafter.
- porters carry stuff around - delivery depot to shelves, shelf to shelf, shelf to crafting station, crafting station output to sales, etc.
- cashiers slowly pick up coins off their assigned desk
- crafters will slowly perform the inputs needed to craft whatever recipe is set at their assigned station
- you place a Locker in build mode for each employee you want, then fill it with cash and use the Staff menu in the ledger (tab menu).
- they'll stop working once their locker doesn't have enough cash to cover their wages. they have different speeds which affect their wage.
- this is still a basic implementation. let me know how it goes
Items
- armour pieces in every slot for cloth/leather/metal
- added new jobs, mostly focusing on nighttime (nightwatch, gravedigger, etc)
- rebalanced npc jobs and need requirements (not everything needs 5 now)
- general rebalance of npc needs / price formulas, mostly focused on food. got rid of "repair" tool subcategory, merged its items into building/crafting
- shuffled wholesale stocks around; each vendor has a few categories, and all unlockables of those types end up with them. renamed some vendors
- improved wandering vendor stock generation. he should always have interesting stuff now
- added a well in town from which you can grab water bottles for free
Settings
- you can now access settings from the escape menu
- adjusted graphics presets
Misc
- running speeds up your walk animation
- various optimisation / npc ai improvements
-items now fly onto / from the shelf rather than instantly appearing on the shelf / in your hand
This announcement was originally published by Gnoll King Games on Steam on Feb 13, 2026.
Open the original on Steam