Item Shop Simulator

0.6 - Seed to Shelf

Gnoll King Games

Big one here. Likely to have bugs. Let us know whaty ou think!

-0.6- "Seed to Shelf"

- Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets

- The fishing minigame is fairly barebones; refinements and more fish to come!

- A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.

- 15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.

- Windmill for turning wheat into flour.

- Fire pit for turning flour into bread.

- Haggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.

- Inflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity

- market price events now occur much more frequently (almost every day) and last only 1 day, added a bunch of events

- player animation improvements, texture improvements

- new items, npc jobs, general rebalancing, etc

- around 100 proper commissioned item icons!

- rebalanced need scores of food, rebalancing around the idea that a loaf of bread gives you 100% satiation (need score of 5), and anything above that is luxury / flavour / comfort.

- big optimisation with regards to large stacks of items in boxes/shelves

- bug fixes, interface adjustments, etc

This announcement was originally published by Gnoll King Games on Steam on Mar 24, 2026.

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Item Shop Simulator

$11.99base-building · early-access

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