0.6 - Seed to Shelf
Big one here. Likely to have bugs. Let us know whaty ou think!
-0.6- "Seed to Shelf"
- Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets
- The fishing minigame is fairly barebones; refinements and more fish to come!
- A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.
- 15 (!) new potions, all buffs. They're all combination colours from health/mana/energy potions. 1 red and 1 blue potion makes 2 purple potions, etc.
- Windmill for turning wheat into flour.
- Fire pit for turning flour into bread.
- Haggling desk: buy stuff from your customers. They'll offer you job appropriate stuff, you offer a price, they may or may not accept.
- Inflation / rebalance - all money values everywhere inflated by 10x across the board. this came up when I realised you need 250 individual ears of wheat for a loaf of bread, but if the lowest you can sell each one for is 1 copper, then the bread is worth 54 copper and the wheat to make it is worth 250c. so now there's more granularity
- market price events now occur much more frequently (almost every day) and last only 1 day, added a bunch of events
- player animation improvements, texture improvements
- new items, npc jobs, general rebalancing, etc
- around 100 proper commissioned item icons!
- rebalanced need scores of food, rebalancing around the idea that a loaf of bread gives you 100% satiation (need score of 5), and anything above that is luxury / flavour / comfort.
- big optimisation with regards to large stacks of items in boxes/shelves
- bug fixes, interface adjustments, etc
This announcement was originally published by Gnoll King Games on Steam on Mar 24, 2026.
Open the original on Steam