Update Notice v0.6.5
This Update
· Reworked the equipment growth system and expanded equipment rarity tiers. Different rarities now have clearer differences in base stats and upgrade gains. · Rebalanced combat values, including weapon attack, equipment stats, character growth, monster HP, and Boss HP. · Improved stat presentation by replacing excessive decimal stacking with clearer integer and percentage-based growth. · Added and integrated new equipment icons for weapons, armor, and resources, while removing placeholder icons. · Added and integrated new skill icons. All skill configs are now matched with their new icons. · Weapons now display their initial bound skills. Built-in skills can now be viewed in equipment details and comparison screens. · Improved equipment comparison display. Stat increases are shown in green, decreases in red, and comparison arrows are clearer. · Added multilingual text for weapon names and equipment descriptions. · Reworked talent and ability configs, including skill categories, evolution paths, build chains, and talent structure. · Added and adjusted some Steam achievements, achievement icons, and reward-related content. · Optimized camp, loading flow, main menu, and version roadmap entry. · Optimized multiplayer and co-op room flows. · Updated some scenes, UI assets, fonts, and project settings.
Future Plans
· Continue tuning equipment values to further define differences between rarities, equipment slots, and growth stages. · Continue improving weapon and starting skill bindings, giving each weapon a clearer combat identity. · Adjust equipment affixes and upgrade gains to reduce ineffective stats and improve strategic equipment choices. · Continue refining the skill system, including skill categories, evolution paths, and build combinations. · Add more skill synergies and build directions, giving different skill combinations clearer growth goals. · Continue adjusting the talent structure, including unlock pacing, growth rewards, and route choices. · Continue fine-tuning monsters, Bosses, character growth, and stage pacing based on player feedback to reduce sudden value spikes and progression gaps. · Continue improving UI presentation, icon assets, achievement rewards, and Steam version content. · Continue tuning and refactoring UX and UI assets.
This announcement was originally published by SparklingFishStudio on Steam on Jul 8, 2026.
Open the original on Steam