October Roadmap + Hotfix v1.0.11
October Roadmap & Hotfix v1.0.11
Hello everyone!
Thank you all for your support so far! We’ve been gathering your feedback and requests, and we’re excited to share what we’ll be working on throughout October.
October Roadmap
Improved Tutorial
Expanded Keybinding Options
Per-Character Chip Loadouts
Multiple Save Slots
Training Mode
Level-Up Reward Rerolls
English Voice-Over
Replayable Tutorial
Hotfix v1.0.11 — Available Now
Today’s hotfix is now live on Steam, addressing some of the most commonly reported bugs!
Updates
All players, both hosts and clients, can now access the Exit Staircase in Judecca – Golden Labyrinth to progress to the next level.
Added new spell upgrades for Laika’s later level-ups: Weight of Sin III and Red Threads III.
Bug Fixes
Fixed equipped chips becoming duplicated, preventing players from equipping more chips or removing the duplicates. Fixed multiplayer sessions getting stuck on “Some players are still reading” after bond cutscenes. Fixed Executioner’s Charge incorrectly being able to execute bosses. Fixed Higanbana getting stuck after use and granting the player infinite invulnerability. Improved Divine Blade’s hit detection to reliably hit all enemies within its radius. Fixed the game becoming unresponsive when interacting with Spika, Laika, or Dolce during the same session in which they were unlocked as playable characters. Fixed players not being launched high enough to reach lower platforms in Sky Citadel. Fixed player animations getting stuck when entering portals in Twisted Halls. Fixed Laika’s Moon Lander incorrectly granting invincibility frames throughout its entire animation.
This announcement was originally published by Ephemera Games on Steam on Sep 21, 2026.
Open the original on Steam