KILLER INN

Patch Notes 0.9.5.1

Square Enix

Custom Lobbies

Custom lobbies now have a tab to manage your banned players Custom lobbies now allow blocking players permanently Blocked players are banned by default from all lobbies you host

You can edit your blocked players list from the Account options menu Kicking, banning, and blocking actions now have confirmation dialogs

Custom lobby members now appear in the same order for all players in the lobby Custom lobbies now have an option to enable Big Heads mode

This option is only available for hosts who have the Special Supporter Edition unlocked

Custom lobbies now have an option to change the delay between death and becoming a ghost Custom lobbies now have an option to modify clue upgrade cost Custom lobbies now have an option to modify shared clue cost Custom lobbies now have an option to force all players to be random characters Lobby descriptions now support multi-line text editing

Matchmaking

In-game player counts now show the expected player count rather than the loaded player count until the immunity timer has ended

Due to some players consistently loading into matches late, this could become an unintended meta-role-reveal to players carefully watching the player counts

Matchmaking now shows the number of players queued for your next match

Guardians

Guardians now follow more dynamic and unpredictable movement paths The alchemy chamber guardian in Solarium wing has moved to the water area under the underground zipline The library guardian in Lunum wing has moved to the south east forest

Interface

Updated the grapple minigame button layout to make the Stunner option more immediately obvious Added a Game Menu keybind to open the last game menu you had open (i.e. inventory / map / suspects) The keybind settings now support some additional keys The keybind settings now show multiple bindings for actions that also have a mouse button Revised item sell order at staff so that consumables are at the top and grenades are above traps Updated the gameplay subtitles option to allow selecting between small and large text The Focus Mode clue overlay no longer displays if a crime scene has 0 clues Added a new interface option to show an indicator under the crosshair when poisoned The guardian status HUD now shows a progress bar indicating the time to the next release The interface settings now allow adjusting ability flourishes as its own category The main menu chat now logs when players join or leave a party or custom lobby The bribe menu now displays "YOURS" for clues pointing to you Increased the size of weapons and items on the battle pass preview

Gameplay

Added Vending Chests, which can be opened for 1 token to receive an item of your choice.

Spend your extra tokens on consumables such as Health Packs and Antidotes. Vending Chests are scattered throughout the levels, with a particularly high concentration in the harbor area. One intention was to prevent resupplying during the final showdown in the harbor area from revolving around the same NPC staff, which often caused matches to play out similarly. Instead, it now offers more locations where players can restock on Health Packs, Ammo, and other items.

Chests will no longer give guns or melee weapons that the player cannot pick up

For example, the Firearms chest will not give an SMG if the player is already carrying a Revolver

Chests will no longer give items the player already owns

For example, the Mystery chest will not give a Stunner if the player is already carrying one

Updated the physics simulation of swinging doors and prevented players from getting stuck in them when closing Ghosts now have a special transition when returning to life Players no longer fall off of ziplines when taking any damage Tracking guardians now prioritizes active guardians first and then by the order they will release in The stunner now fades and disables visually after being used up and dropped to the ground

Animation

Updated the chest opening animations to interrupt sooner for a more responsive feel Improved animation blending when moving and performing upper-body actions at the same time

Graphics

Improved the skin complexion of Sleuth and Sniper's faces Improved player shadows on low shadow quality settings

Level

Added more item and level variation to the training mode bots Removed respawn points in the harbor that were too close together Mini-chest placements have been adjusted to prevent players from embedding in geometry when opening them

Audio

Reduced the volume of Psychometrist's Life Sense sound FX Ghosts now play a timer sound when close to respawning Players now perform special voice lines when resurrecting Grenades now have bounce impact sound FX

Optimization

Optimized boot times and load times Optimized server performance to reduce hitches that could cause delayed responsiveness in multiplayer

Localization

Text fields now accept a wider range of characters across different languages

Resurrection

Players can no longer be tracked while respawning

This includes: while dead, while a ghost, and while respawn immunity is active Attempting to track a player in those states will fail with a warning message

Respawn immunity time increased from 10s -> 20s

Respawn immunity time in the harbor is still 10s Respawn immunity time in the harbor is now a separate custom lobby rule

Players now respawn immediately instead of becoming a ghost once the harbor gate closes Delay between death and becoming a ghost increased from 6s -> 10s Ghost signal no longer goes on cooldown if it doesn't hit anything Ghost signal range increased from 6m -> 15m

Safe Zones

Combat timer duration decreased from 10s -> 7s

Clues

Concealing bullet casings now grants 25 XP like all other clue conceals Projectiles now correctly spawn clues at the throw location instead of the hit location Clue bribe cost has been reduced from 50/100 -> 35 gold for all clue types Blood and fingerprint bribes are no longer more expensive than other clue types Clue bribe cost has been reduced from 50 -> 35 gold for Nearby Clues Trap detonation now drops two partial clues instead of a full clue Wolves now only drop fingerprint clues when at least MED guilt level Wolves now only drop blood clues when at least HIGH guilt level

Characters

Gamer

Gamer Rage now displays the bonus amount when active

Healer

Healing Herbs are now visible on the map and can be tracked Healing Herbs can now be pinged

Otaku

Deal Finder's custom discount widget can now be accessed on controller

Surgeon

Sadist now causes the crosshairs to glow when active

Journalist

Magic Map no longer shows players who are respawning This includes: while dead, while a ghost, and while respawn immunity is active The token dispenser interact prompt for secret knowledge now has a custom interface

Guns

Revolver

Piercing Shot is no longer blocked by floors with carpets or walls with paintings

Previously, Piercing Shot would treat any layer of geometry as a separate hit for the purposes of its pierce count. That includes objects like paintings, carpets, or any other decorative layer. Now, it treats any cluster of geometry within a short distance as a single layer, which should make it feel much more consistent.

Interface

Fixed your own customize screen banners and titles changing when other lobby players update their banners or titles Fixed unrelated icon appearing at the top-left of the screen when the event feed appeared Fixed game over menus showing different levels for the same player Fixed crime scenes not showing action prompts when the corresponding keybinds had been rebound Fixed a loading tip mentioning looting items off of corpses Fixed keybind settings icons not updating when a controller is connected or disconnected Fixed Steam profile images sometimes not loading in custom lobbies Fixed the Survival Rate game stat to record based on eliminations rather than just deaths Fixed overlapping crowbar text in the basic tutorial Fixed some damage reduction bonuses not affecting the number of hit bars shown in the grapple menu Fixed the custom lobby description field being greyed out for non-hosts Fixed the notification settings in the options menu not being navigable using controller Fixed a miscellaneous circle shape appearing on the Lunum wing map Fixed players being able to report themselves on the match history menu Fixed the map floor label being vertically offset on the map menu Fixed the mouse cursor being vertically offset in Windowed mode at the monitor's max resolution Fixed being locked out of menus when input mode is set to Controller with no controller connected Fixed controller stick input getting stuck and repeating infinitely on the character skin selection bar Fixed spectator text chat not working Fixed the toxic screen FX persisting permanently if you left a match while inflicted with toxic Fixed squad member HUD showing the wrong state when spectating a player in a squad Fixed the ammo count being misaligned on the item wheel menu Fixed the speaking player list not displaying as a ghost Fixed the Focus Mode clue overlay not showing in grey when no clues are concealable Fixed duplicate wolf reveal messages when an already-revealed player violates a safe zone Fixed "Claim All Rewards" battle pass button not being usable when only tier 0 rewards were available Fixed tutorial reward prompts appearing on free trial versions Fixed the kill feed showing the wrong weapon and attacker when a player died from damage over time Fixed "Analyze at Workbench" message displaying on clues found on an already-revealed player Fixed Serial Killer's Calling Card bonus not displaying if an identified player died Fixed assist icons appearing on disconnect messages Fixed item names getting cut off in the pickpocket minigame when gaps were short Fixed the clue corner spamming clue drop alerts when switching spectated players Fixed the estimated time to match text overlapping the region selector Fixed the challenges panel not being scrollable using the mouse wheel Fixed a death tip relating to using Body Armor not showing under the correct conditions Fixed the free trial and message of the day popups overlapping each other Fixed the character preview details button being unresponsive when opened from the battle pass Fixed the workbench clues tab losing focus when switching from keyboard to controller input Fixed harbor pulleys sometimes showing in the wrong place on the HUD Fixed the main menu chat window scrolling even when not focused Fixed the lobby chat and description fields accepting text input at the same time Fixed the inbox menu sometimes breaking after clicking the next page button when it's on the last page Fixed the lobby invite buttons being clickable when outside the scroll panel Fixed ghost ping cooldown bar being briefly visible after respawning Fixed the clue damage bonus display on revealed players to include Sleuth's Hot on the Trail passive Fixed "Perfect Block" being line-wrapped incorrectly in the grapple minigame Fixed text overflow on the elimination screen death tips Fixed reward title and description overlapping on the battle pass reward popup Fixed misplaced header in the career menu

Gameplay

Fixed bug where a player who died 5 seconds before the harbor bridge closed would respawn a second time, causing them to respawn without any items or xp Fixed various tutorial bugs related to the user rebinding inputs in the keybinds menu Fixed showdown mode not triggering for matches with respawns enabled Fixed multiple actions sometimes being fired at once when keybinds were bound with the Ctrl modifier Fixed mini-chests being accessible during the tutorials Fixed menus being constantly interrupted by damage over time when Close Menus on Damage was enabled Fixed brief game freeze when tracking the nearest item pickup as Journalist Fixed bug where the player could get stuck in the poison spray animation during the status tutorial Fixed players briefly entering the spectator voice channel before becoming a ghost Fixed player getting stuck on the second floor of the theatre in the basic tutorial Fixed the status tutorial becoming blocked if the player dodged the initial poison application Fixed inspecting a corpse killed by an already-tracked killer duplicating the tracking quest Fixed bots sometimes failing to place stun traps during the status tutorial Fixed pickpocket retaliation sometimes not applying after a pickpocket was attempted Fixed track quests being overridable at staff during the tutorials Fixed ghosts being visible to living players when using emotes Fixed rare case where a client who died from a grapple could accidentally die by switching to spectate via the pause menu Fixed cases where the combat timer would end before a grapple sequence has finished Fixed cases where ghosts could erroneously take damage from living players Fixed chest items being unable to be picked up after the chest was pinged Fixed a bug where players could become stuck in the status tutorial if arriving at a destination too early Fixed a bug where players could dodge the bleed attack in the status tutorial Fixed players being stuck spectating the wrong player when playing in a squad and a teammate becomes a ghost Fixed trap detonation effects not playing if the detonating player is far from the trap Fixed the trap notification radius being smaller than the actual detonation radius Fixed thrown knives sometimes appearing to throw twice Fixed training mode bots all dying after the game timer ends Fixed item pickup tracking leading to empty pickup locations Fixed the wolf-to-lamb ratio not rounding correctly at certain player counts Fixed custom lobbies failing to start if too many custom rules were set Fixed Psychometrist's Death Sense granting its tracking damage bonus against players tracked from staff Fixed poison spray not hitting players that were too close to you Fixed poison spray and poison grenades not dropping clues Fixed 50 gold pickups incorrectly spawning in guest rooms Fixed drone rewards not being granted if the player dies with revives remaining Fixed ghosts not being able to mark other ghosts as a lamb / wolf Fixed the map tracking shortcuts for Journalist's Magic Map not working Fixed Journalist's Secret Knowledge action being lower interact priority than quest levers Fixed player pings not appearing if created when the player was offscreen

Network

Fixed bug where other players would sometimes appear to warp when using melee weapons Fixed players temporarily getting stuck against each other when talking to staff Fixed traps sometimes failing to place on slow network connections Fixed bug where server position corrections would cause the player to warp back and forth between two positions rapidly Fixed bug where trying to sell two items consecutively with high latency could cause the second sell progress to get interrupted Fixed external player position becoming desynced due to incorrect collision with the local player Fixed movement rollback when breaching ground windows Fixed cases where clients could fail to auto-reconnect in valid cases Fixed players rubberbanding when stunned in midair or on a ladder Fixed position desyncs when attempting to use an emote while midair

Animation

Fixed bug where Agedama the hedgehog could appear stuck on the Cosplayer's hand Fixed bug where the zipline mesh could appear stuck on other players Fixed held items flying out of the player's hand when they react to taking damage Fixed players getting stuck on staff when vaulting over the counter in training mode Fixed players playing a hurt animation when being healed in the status tutorial Fixed trap detonators appearing to be used a second time when pressing the fire input in rapid succession Fixed weapons sticking in place when jumping or crouching immediately after firing Fixed jumping and melee attacking causing a run animation to play erroneously Fixed the player's head not facing the correct direction during moving melee swings Fixed the incorrect re-equip animation playing after performing a pickup with a weapon in hand Fixed grapple idle camera animation stopping after being in grapple for too long Fixed players appearing to slide when concealing bullet casings and then running Fixed the player's right arm being permanently stuck in the item pick-up pose Fixed items not staying gripped in the player's hand during the entire pick-up sequence Fixed the player's left arm T-posing when aligning towards a drawer Fixed wolf body inspect animations showing empty tweezers when using Psychometrist's Death Sense (now picks a random clue type to display) Fixed bullets / tracers appearing to come from the hip when firing without aiming down sights Fixed vault-over animations sometimes causing the player to get stuck on NPCs and objects Fixed fall-to-vault-over animation leaving the player briefly floating in the air before falling to the ground Fixed fall-to-vault-over animation ending too early and causing the player to get stuck when jumping over a wide obstacle

Graphics

Fixed character hair not tucking under the helmet for certain skins Fixed darts sometimes vanishing when thrown directly at the ground Fixed Psychometrist's Life Sense FX sometimes detaching and floating in the air Fixed guardians sometimes remaining visible after being destroyed Fixed ghosts turning invisible before fully fading out Fixed flickering portrait when tracking a culprit via Psychometrist's Death Sense Fixed the level sometimes turning completely black due to excess rendering data

Level

Fixed confusing pathing in the Solarium wing caverns Fixed the Solarium wing eastern waterfall collision blocking bullets

Audio

Fixed Psychometrist's Life Sense sound FX being permanently stuck playing on death or match end Fixed clue fragment drop sounds playing during the tutorials Fixed emote sounds continuing to play after the emote has already been interrupted Fixed your own movement and weapon sounds playing positionally, which could make it sound like other players were nearby Fixed the game client freezing when unplugging or changing audio devices mid-match Fixed the bridge raising flourish sound FX not playing when the harbor opened via timeout

Localization

Fixed text overflow in the career menu Fixed text alignment and overflow on the spectator toggle buttons Fixed long death tips overflowing the death tip panel in some languages

This announcement was originally published by Square Enix on Steam on Sep 4, 2026.

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KILLER INN

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