Updates for Patch #15 - Balancing, Networking, and Bugfixes
Enemy Spawn System Rebalance
Killing enemies will add power back to global and local spawn limits Lowered max enemy spawn amounts per area and globally Adjusted spawn limits and rates to not be as intense of an increase with bigger lobbies
Optimizations to Reduce Stutters and Lag on Client
Client authoritative player movement
Connected Clients should have a lot less jitter when moving
Fixed bounce mushrooms jittering clients Made weapon hits feel more responsive for clients
AI Bugfixes
Fixed enemies not busting open doors when door is closed on them Adjusted AI pathing to have AI spread out more when near other enemies Fixed Hollowman alert noise not playing from their location Fixed Armspider not returning to crawl position after player leaves attack range Fixed Cultist walk animation not playing while stab animation is playing Adjusted Meatmaw movement to clip less into the ground when on slopes Fixed weeping moving and stopping rapidly when coming around walls Fixed weeping being able to hit players in rapid succession
Balances and Polish to Weapons
Fire Staff
Changed to 12 shots per day Fixed aim to be more accurate and hit the crosshair Increased Fire Staff projectile velocity Fixed Staff from being in players view when stored to hot bar Updated look of fireball and burn effect
Hand cannon
Fixed hand cannon UI not resetting to shoot hint on new day Fixed hand cannon empty click not triggering when using gun after fist going empty Added light camera shake to hand cannon fire event
Crossbow
Changed to 10 shots per day Increased crossbow projectile velocity Cultists will be killed if headshot Crossbow bolts stay in world longer before disappearing Blood effect when crossbow bolt hits enemies. . . or friendlies
Melee
Adjusted weapons swing traces to be less likely to friendly fire players you're standing next to Adjusted weapon swinging damage events to make weapon damage feel more responsive
Various Changes / Bug Fixes
Adjusted prices of items sold an merchant Reduced honor gained from killing enemies Quest Beacons can be lit with Fire Damage Added camera shake events to danglers footsteps, falling traps, and holy grenade explosion Bear trap interaction no longer blocks interaction of other items overlapping it Increased time to reset bear traps from 1 to 2 seconds Balanced some audio levels Increased in game music volume Increased Goo Juice vomit chance and reduced head explode chance Polish to various areas of the map Game audio will continue to play while window in unfocused (Alt + Tab) Fixed Player walk animation not playing while cast Fire Staff animation is playing Fixed player being able to get stuck in area behind inn near the hay bales Fixed clients not able to pick up respawned lanterns after a new day Fixed Cultist Totems sometimes not spawning for clients when spawned by the abandoned village Fixed Castle Gate open and close sound sometimes doubling
This announcement was originally published by Knight Shift Studios on Steam on Sep 26, 2026.
Open the original on Steam