Knights of Braveland Update is Live!
New Difficulty & Castle Upgrades
- "Knight" Difficulty: A brand new 6th difficulty tier is now available for those seeking a true challenge.
- Smoother Progression: Previous difficulty levels have been slightly toned down to ensure a more balanced and fluid experience.
- New Castle Upgrades: Expand your guild to permanently boost your heroes' attack power, health pools, and recovery speed.
New Visual Effects
- Events: Fresh visual FX added for success and failure outcomes in random game events.
- Economy: Updated animations for gaining and losing any type of resources.
- Progression: New effects for castle upgrades and special item pickups.
Gameplay & UI Improvements
- Breakable Loot: Smashing crates and barrels now sometimes yields gold coins.
- Self-Recovery: Knocked-out heroes now slowly recover on their own up to 90% health (a teammate is still required for final revival).
- Clearer Visuals: Target heroes for potions and fully upgraded castle slots are now highlighted in green.
- Quality of Life: Talent icons are now visible on the map, and the training dummy is moved right for easier weapon testing.
- Add-ons: DLCs can now be viewed directly from the hall or the hero selection screen.
Bug Fixes
- Fixed control layout saving issues.
- Fixed resurrection tooltips going off-screen.
- Fixed training dummies overlapping and sticking together in the mini-game.
- Centered equipment text during combat.
- Skipped the first boss tutorial on repeated playthroughs.
- Fixed the Battle Seeker's head display.
- Fixed the premature trigger of the Ogre boss sound effect.
Share your thoughts on the new difficulty level so we can keep improving the game! Have a great game!
This announcement was originally published by Tortuga Team on Steam on Jun 22, 2026.
Open the original on Steam