Get them while you can!
Hello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue!
But I still wanted to let you guys have a little Friday patch, mostly to fix some bugs with achievements, but the patch ended up ballooning a bit.
I hope you have a great weekend!
-Roope
v0.57
All Episodes:
- Replaced the initial flashlight in the replicator with a hammer - Fixed the sprite in the trophy menu for the machinegun to represent the one you unlock - Added a gas can for the matchbox unlock in the replicator - Tried a fix for the problem when picking up items immediately after they drop (from a display position or a container) - The trophies should now unlock better
Hub:
- Fixed the Episode 3 save deletion not hiding the photobooth sprite - The ceiling dweller shouldn’t fall down slowly anymore - Made sure the items don’t appear between the character sprites (this one’s for you Mahir!) - Fixed the hitbox irregularity with the second dweller form
Episode 1:
- Fixed the jarbabys sprites showing above water - Fixed the censor sheet at the altar not appearing (didn’t test, just assumed what was wrong with it, like I do with everything in my life which leads to many problems) - Reduced the radius the kids can reach hiding places and other places (was initially larger than the adults, now is the same, shouldn’t affect their ability to use anything) - Fixed the achievement for beating the episode not unlocking with a “bad good ending” - Made sure some of the stats get reseted for sure, this might’ve been the issue with the crown of thorns bleeding and scarecrow arriving earlier than he is meant to - Added a failure sound effect to the game in the attic - Made it so the torches get extinguished in the water - Increased Franks walking speed a bit so he shouldn’t get stuck in the well - Sharkboy shouldn’t jump so much anymore - Sharkboy should also get extinguished if burned when jumping
Episode 2:
- Another try at optimising things… - Fixed the movie buff achievement not unlocking - The elevators shouldn’t stay in the “blood mode” when you restart anymore - Reduced the amount of cops - The darkened floors now have a slight light that affects objects and characters - Once again I tried to stop the cops from snoring when awake… - Tried a fix for the hotel trolleys having a hitbox after being trashed
Episode 4:
- Gave the big mutant a censorbar for his dingus - Made it so if Frank has been aggroed, he will appear at locations more often, already angry - The fiends should now appear in greater numbers and won’t need as much provocation to appear after the first time
This announcement was originally published by Roope Tamminen on Steam on Oct 13, 2023.
Open the original on Steam