M.A.S.S. Builder
May 2026
October 2025
September 2025
Post 1.0.0. What's Next + AMA Announcement!
We've been hotfixing the 1.0.0 launch of M.A.S.S. Builder all week, hope you all were able to have fun with the things that aren't broken! For now, we'd like to tell you all about what's coming next to M.A.S.S. Builder!…
M.A.S.S. Builder Full Release 1.0.0. LAUNCH!
Hello! We're finally ready to announce the M.A.S.S. Builder major update 1.0.0! We're finally out of Early Access into full release with this update, completing the whole M.A.S.S. Builder Campaign story! It has been a…
M.A.S.S. Builder Full Release Date Announcement
Hello everyone! We have a special announcement instead of a WIP today... It's finally time to say goodbye to Early Access and head into Full Release version 1.0.0 come next week September 14th! It has been a few years…
August 2025
WIP: 1.0.0 New Mission Sneak Peek
Hello everyone! Today, we're only able to have a short sneak peek of the upcoming mission, but fret not, it's a mysterious and ominous lot to take in! Where in the world is this place, what kind of mission are we…
WIP: 1.0.0 Weapon Attachment System In Depth
The weapons attachment system is finally here in version 1.0.0. As promised last week, we will be giving a whole set of explanations on what it covers, how it works, and the changes that we'll be making with the Bullet…
WIP: 1.0.0 Weapon Attachment System Showcase
Hello everyone! We're back this week with a showcase full of the up-and-coming weapons attachment system. It's a system that's similar to the launcher's attachment we've had before, but they work on your weapons…
WIP: 1.0.0 New Mission Sneak Peak
As promised! Here is a WIP update for the upcoming 1.0.0 update featuring one of the new missions that will be available in the update! This mission will feature an area filled with the highest concentration of Void…
Incoming Patch Status Update
tl;dr Update will be coming in September Hello everyone. First off, let us apologize for not having frequent updates like before and making the project feels like it's dead. We've been busy working on the various…
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