Christmas Update 1.1 – Performance, Stability & Visual enhanced
M.O.O.D.S. hasn’t received an update in a while. The reason is simple: we’re a small studio, and we have to use our time very carefully. That said, it was important to us that M.O.O.D.S. runs smoothly and reliably for everyone who purchased the game - and that we listen closely to your feedback. This update is the result: a major polish and bug-fix pass focused on stability, performance, and overall quality. The update also includes an engine upgrade with Unity security fixes .
Highlights
Noticeably Smoother
- Around 40% performance improvement on average (CPU & GPU)
- More stable frame times and fewer stutters, especially in intense situations
Much More Stable Boss Fights
- Major performance issues during boss fights (including Enigma / Mallory) resolved
- Fewer FPS drops, less chaos, more control
Reworked Areas
- Pride, Sorrow, and Anger levels fully reworked visually and in level design (including new rooms)
- Fewer glitches, more stable flows, cleaner transitions
Visuals & Effects
- Post-processing and lighting completely rebalanced
- Clearer visuals and more consistent combat effects
New Language
- Ukrainian is now fully supported, including proper character rendering Слава Україні !
Bug Fixes & Improvements
Runs / Progression
- Fixed Continue Run issues (weapons, add-ins, and states now carry over correctly)
- Skill point–related exploits fixed
- Quest and challenge progression is now more reliable
Shops / Base / Upgrades
- Fixed reroll and upgrade-related issues
- Base upgrades apply more consistently during runs
- Various display and value issues in the upgrade UI fixed
Add-Ins / Abilities / Enemies
- Fixed multiple add-in and ability issues (VFX leaks, bullet interactions, scaling)
- Resolved enemy and clone issues that could block rooms
Multiplayer
- Fixed join-stuck and input issues
- Camera and transition bugs fixed
- Weapon color and color sync issues resolved
Audio / VFX / Graphics
- Fixed volume spikes and infinite audio loops
- Resolved fog and build-specific issues
- Cleaned up various VFX-related problems
We wish you all a Merry Christmas and a Happy New Year Thank you to everyone who reported bugs and supported the game - it truly means a lot to us.
This announcement was originally published by StickyStoneStudio on Steam on Dec 19, 2025.
Open the original on Steam