MageQuit

v2.4.7 Thicc Roccs Patch Notes

Bowlcut Studios

SUMMARY

  • This started out as a minor patch to fix an Azure deprecation, but it got kinda big
  • Fixed a lot of physics weirdness (dead spots, wall clipping, bridge sinkholes)
  • Significantly reduced CPU and GPU load (new framerate setting!)
  • Rebalanced and reworked many lesser-picked spells
  • More wormhole

BUG FIXES

  • Fixed Stage Bugs
  • DONG! SFX on Plates are now properly controlled by the SFX volume level
  • Deadspots bug fixed! Spells no longer get stuck on ground
  • Replaced bridges on Bridges with thicker colliders that have better rotation and scaling (should drastically improve fall-through-bridge bugs)
  • Units will no longer glitch and clip over Rock Block, Fissure walls, or Coffin walls
  • Coffin walls also now have slippery slopes on the outsides, giving players a chance to recover before sliding to their doom

Fixed Spell Bugs

  • Death Charge / Death Taxi combos work once again (Vanguard + Tow Vine interaction)
  • Removed the friction from Earth Tomb to fix the Earth Tomb / Steal Trap combo
  • Murder Leech and Murdurchain fixed! (rare bug caused by leech/urchain attaching after the caster dies, resulting in endless velocity)
  • Getting hit by Sustain while in a midair jump no longer causes permanent velocity afterwards

Fixed Bot Bugs

  • Fixed a bug with cyclone that prevented bots from attacking if they cycloned a reactivatable spell, and then cycloned a non-reactivatable spell
  • Fixed a bug where bots would only avoid throwing spells into 1 thing per player (wormholes, pillars of fire, etc)

Other Fixed Bugs

  • Fixed FMOD library bug in the Linux build that prevented the game from working on Steam Deck
  • Steam Deck now defaults to using the Linux Runtime version of the game (windows version crashes)
  • Fixed bug where cursor appeared to start on the top item in game settings selection in Couch, but was actually on the second option
  • Fixed color assignment with electric body cosmetic

ADJUSTMENTS

  • Flash Flood: teleporting refreshes your primary
  • Chameleon: spell stealing makes you invisible for 5 seconds
  • Wormhole: spawns regardless of distance from caster - no more duds!
  • Rock Block: now with 80% more block and can be rotated based on curve
  • Pillar of Fire
  • Shows team color and no longer eats team spells
  • Each consumed spell grows the fire and makes it last 0.1s longer

Hot Swap

  • Curving the reactivation will apply a force to both units after the swap
  • Left curve -> away
  • Right curve -> together

Frog of Life: bounces players in addition to healing Steal Trap: curving the reactivation will now just release the trap - great for sports! Bubble Breaker

  • Reduced cooldown from 24 to 21
  • Max heal increased from 24 to 40 for player-based damage
  • Max heal decreased from 24 to 18 for environmental damage (e.g. shark)

Reflex

  • Reduced cooldown 13s -> 10s
  • Reduced damage 7 -> 6

Cold Shoulder: increased fall time from 1.8s to 2.2s Ice Crystals are 30% more slidey Static: increased damage by 25% Vanguard: self-slow while shield is active reduced by 50% The Sports

  • Goal pillars now deflect the puck properly
  • New SFX for puck collisions and goals
  • Added goal lines and adjusted the scoring regions (backwards a bit) to match

The Glaive

  • Reduced lava damage to match other stages
  • Increased the size of the stage by 15%
  • Increased the size of the spike bumpers by 50%

Matchmaking Adjustments

  • Mercy Rule is now on for quickplay
  • Reduced the skill swing of the matchmaker by 40% between rounds (should lead to closer, more enjoyable matches)

Bot Adjustments

  • Bots know how to use the new Flash Flood as an attack spell (refreshing primary cooldown)
  • Bots will now attack through friendly Pillars of Fire
  • Bots will now sometimes curve defensive spells (Rock Block, Vanguard, Pillar of Fire)

Spell HUD is now always displayed at the bottom in the tutorial

NEW FEATURES

  • Settings menu improvements
  • Added a new refresh rate menu item with options: Vsync, 30, 60, 75, 90, 120, 144, 165, 240, 360, Unlimited
  • Ability to turn logging on or off
  • Clicking an item now just moves the cursor there instead of incrementing it
  • Removed refresh rate from the resolution option because it didn't do anything
  • Restricted the selectable resolutions to 16:9 because other aspect ratios mess with the intended UI alignments in-game

This one is for me tbh: I can now override the matchmaker's IP address without a new build whenever I want or whenever Azure decides to deprecate something 2 new relay servers added

  • Hong Kong, Hong Kong
  • Dubau, United Arab Emirates

PERFORMANCE IMPROVEMENTS

  • Removed background thread network logging as the files are no longer being sent over the network anyway
  • I'm going to mention the new framerate setting again because I'm so happy with it

SPECIAL THANKS TO PYRO, BANAA, MAGEKAIDA, AND JOE/MEL FOR THEIR HELP WITH THIS PATCH <3

This announcement was originally published by Bowlcut Studios on Steam on Sep 27, 2025.

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