Update v1.5.0

Minesweeper Together v1.5.0
Features
- Added Versus gamemode:
- Everyone gets their own board with the same seed.
- Everyone gets their own lives (if set).
- A random cell is opened once a game starts (same cell for everyone).
- Your opponent's current scores are shown in a bar at the bottom of the screen; you can toggle it to show their current remaining mines by clicking the bar.
- Dying puts you out of the game until everyone else dies or someone wins.
- You spectate while dead, and can cycle between players by pressing Q and E or pressing on-screen buttons.
First player to clear the board or highest scoring player wins.
New music for Versus gamemode.
New achievement for winning a versus game.
Added leveling:
- You can view your level and XP on the title screen.
- You gain XP when a game ends. XP gained is the sum of all visible numbers on the board (XP is divided by 2 if losing).
- XP is multiplied by what difficulty you're on:
- Easy: 1x
- Medium: 1.25x
- Hard: 1.5x
- Insane: 1.75x
- Diabolical: 2x
After gaining enough XP, you level up!
XP requirement per level is logarithmic and you can keep leveling up indefinitely.
You can unlock lobby cosmetics for leveling up:
- Frames that go around your avatar.
- Nameplates that go behind your username.
- There are NO microtransactions.
You can now create/browse public lobbies:
- Game Settings now has an option for lobby visibility.
- The main "Create Lobby" button has been changed to a "Play" button that takes you to a new play menu for creating or finding lobbies.
- The "Lobbies" menu contains all available public lobbies that you can join, and an option to refresh the list.
- The menu also auto refreshes every 5 seconds.
You can now start an offline game via the play menu.
You can click a player's name in a lobby to bring up a menu to either kick or ban them from the lobby if you're the host.
You can now customize your glaggles.
- You may select any color now, with hex value availability for convenience.
- You can pair your color with any face.
Added 5 new faces to choose from:
- Creepy
- Manic
- Lovestruck
- Pretty
- Devious
You can now select custom faces from the workshop in glaggle customization.
Added 16 new board themes (as an apology for breaking existing workshop themes via refactor):
- High Contrast (For accessibility!)
- Micro
- Notebook
- Circuit
- Ouija
- Arcade
- Library
- Aero
- Vapor
- Nostalgia
- Handheld
- Cavern
- Jigsaw
- Royalty
- Factory
- Blueprint
Usernames are now attached to other players' cursors.
Added two new game settings:
- You can change the font size of usernames on mice. Set it to 0 to disable usernames.
- You can toggle if someone selecting a workshop glaggle face auto downloads it for you.
Added two new video settings:
- You can set the size of your local mouse cursor, from 1x-8x scale.
- You can now set the default monitor the window opens on.
Added one new audio setting:
- You can globally mute/unmute the game. Pressing "M" will also quickly toggle mute.
Added "Stats" category to settings:
- Tracks various statistics about the games you've played, such as gamemode or difficulty wins, cells revealed, flags placed, mines tripped, and difficulty highscores.
You can now click someone's avatar in a lobby to view their Steam profile.
You can click the mine icon in the bottom left to toggle between mines left and percentage cleared.
Changes
- The logo has been redesigned.
- Try messing with it and see what happens
The "Customize Glaggle" menu has been generalized to a "Customize" menu.
Added mine buffering.
- In co-op, prevents everyone from interacting with the board for a brief period of time when a mine is tripped.
You no longer need to re-open the game to use newly subscribed workshop items.
- In addition, unsubscribing will also automatically remove that item from their respective menu.
Board themes have been completely reformatted:
- Hidden cells are now on the row with numbers.
- Flags have been split into two components:
- The base cell.
- The part to be colored.
Blame cells are now a single cell to be colored.
Flag and Blame cells are now on the row with mines.
Question and fallback cells have been removed (9 is now the fallback cell).
An additional cell is used for the icon when viewed in settings.
Moved "Board Theme" and "Gameplay Background" settings to the Game tab.
Game tab is now the default tab.
Updated the shader for backgrounds to better represent how it looked before the shader.
Devs & contributors have special username effects in lobbies now.
The current selected gamemode is now visible under the Difficulty Settings in the lobby.
Added some credits that were missing.
Glaggles blinking is slightly more common.
All glaggles have been given new names due to their respective faces no longer being associated with specific colors.
Cute Glaggle's win face wears flower glasses; the heart glasses were given to the newcomer, Lovestruck.
Default volume for all sliders is now 25%.
Debug logging for Discord Rich Presence is now disabled.
Buttons for accessing online menus will be disabled if you lose internet connection.
- Likewise, they will be enabled again once gaining a connection.
Slightly adjusted some wording in the tutorial.
The tabs in settings have updated textures.
Game Settings and Customize Glaggle menus no longer remember where you scrolled to when reopening the menus.
Your mouse cursor will switch to a hand sprite while panning the camera.
Fixes
- Fixed missing settings not being repopulated with default values properly.
- Fixed Lucky Number 8 achievement not triggering for hosts and in tutorial.
- Fixed being able to click the board through the corner HUD elements.
- Fixed the settings menu shifting everything to the left when the scroll bar appears.
- Fixed pressing escape in game settings/customize not closing the menu.
Technical
- Updated to Godot 4.6.2.
- Updated to .NET 10.
- Player names are now linked to their IDs.
- Rewrote glaggles and color handling from the ground up.
- Rewrote how cells are set on the board.
MST Workshop Uploader v1.4.0
Features
- You can now upload a glaggle face in addition to board themes and backgrounds.
Changes
- Now supports new board theme sprite size and layout.
- Thumbnails are now scaled using nearest interpolation.
Technical
- Updated to Godot 4.6.2.
- Updated to .NET 10.
Special Thanks
Minesweeper Together, since the beginning, has been a collaborative effort between me and my friends. From this point onward, I'd like to dedicate a section to each update post to detail exactly what each person contributed, to show appreciation and give credit where it's due!
- CyberCorvid
- Devious face
- Library, Nostalgia, Handheld, and Royalty Board Themes
- Helped with Micro, Aero, and Jigsaw Board Themes
- Some versus related sprites (opponent mine count, spectator buttons)
- Bomb and Mine Avatar Frames
- Playtesting
FutureGamer25
- Versus music
goldenstein64
- Glaggle coloring system
- Helped spot and fix some bugs
Landimizer
- Edited the update trailer
long_rhode
- New logo
- Play menu sprites
- Creepy, Manic, and Pretty glaggle faces
- Circuit and Vapor Board Themes
- Helped with Notebook and Aero Board Themes
- Arrow, Bubble, Chains, Clover, Heart, Octagon, and Splat Avatar Frames
- Playtesting
MrkySpices
- Ouija, Arcade, Cavern, Factory, and Blueprint Board Themes
- Helped with Jigsaw and Royalty Board Themes
- Lovestruck glaggle face
- Copper, Iron, Gold, Diamond, and Ruby nameplates
Tatertot200
- Helped with High Contrast Board Theme
- A lot of playtesting
This announcement was originally published by anchikai on Steam on May 16, 2026.
Open the original on Steam