0.7.19 - New city bus, 4x2 Semi, Coffee & Donut, Driveway tiles!
Hello, fellow drivers! We’ve got another update! Thanks to everyone who helped with the test!
Before we dive into the update: If you’re using MODs and your game crashes, please try uninstalling MODs. If you run into strange bugs, uninstalling MODs is also a good first step.
New Content & Features
Civo Bus
A new low-floor city bus, Civo, is now available at the bus dealer. Civo can kneel its right side for easier boarding. It also comes with a reversing camera.
Longhorn Semi 4x2
A new Longhorn Semi 4x2 day-cab tractor joins the lineup.
Elisa2
A new sedan, the Elisa2, is now available at the dealer, with an openable trunk. A police-spec Elisa2 also joins police service, replacing the old Elisa.
Tuned Police Vehicle
The Nuke Police GT is now available at the Police Station vehicle spawner.
Food
You can now buy coffee and donuts at the Cafe. They improve your stamina and your running speed while carrying heavy items, and the buff is shown on the vendor.
Light Flash Pattern Offset
(Thanks to Ghosty, Skirakzalus, spigeon) Attachment lights now have a flash-pattern offset option in the light menu. Offsetting a light shifts its on/off timing so lights flash out of phase with each other — letting you build alternating wig-wag patterns instead of every light blinking in unison.
Housing Driveways
You can now pave and tile the space between your property and the road, including driveways. Floor tiles are sold at the Building Materials vendor in the Gangjung Hardware Store. A placement adjustment menu for buildings and parking spots has been added, too.
New Quest UI
A new tree-based Quest UI has been introduced, with auto-tracking for your next quest. More tutorial quests for beginners will be added — let us know what you think on our Discord.
Comfort Mood System
Passenger comfort now looks at the whole trip, including hard braking, sharp turns, and collisions. Smooth driving can recover comfort between rough moments, so one bump no longer ruins a long route. The HUD shows both the final comfort score you are building toward and live feedback while you drive; passenger ratings and tips will continue to be tuned.
Autopilot Settings & Cinematic Camera
Autopilot now has detailed settings, including a configurable wait duration at bus stops. While autopilot is driving, press the camera key to cycle to cinematic camera modes — an orbiting view and a fly-by view. The camera returns to your previous mode when autopilot is turned off.
Cargo Load Target Selection
When picking up cargo for a delivery, you can now choose which cargo space to load into, instead of always filling the truck first. This is handy for truck + dolly + multi-trailer setups where you want to control where each cargo goes.
Inventory Hotkey
(Thanks to WildFire, Bob The Mad Man) You can now open your inventory directly with a hotkey: I on the keyboard, or LB + B on a gamepad. The old Event shortcut has moved from I to U.
Workshop Sort, Search, Tag
(Thanks to Gamergod1303) You can now sort the workshop by Hot, Installed, or Liked, and search uploads by author. You can select tags when uploading, and filter by tags when browsing.
Dynamic Trade Prices
(Thanks to Cody) Cargo export and import prices are now adjusted dynamically based on global trade activity across the server, balancing popular routes and reviving underused cargo. The delivery menu shows the applied multiplier (e.g. x1.23) with a color hint for each cargo.
Volumetric Clouds & Weather
The sky now uses volumetric clouds for more realistic weather, with dynamic cloud transitions in the rain. You can turn Volumetric Clouds on or off in the graphics settings; the option follows your Quality Level, and they are disabled automatically on Intel integrated graphics.
Dynamic World
The world now changes over time. A new Cargo Yard appears with stacked cargo, some residential buildings change their appearance, and passengers now follow a day-of-week schedule.
New Factories & Shops
New destinations open up across the map: the Biyang Electronic Factory, a Freshwater Fish Market in Gwangjin, a Seafood Restaurant in Ara, and a Building Materials vendor at the Gangjung Hardware Store. The Biyang Electronic Factory turns Copper Rod Coils and Plastic Pallets into Circuit Board Pallets, which the Transformer Factory 50MVA and the Terra Factory now need on top of their existing materials.
Dasa Harbor Roundabout
A new roundabout now handles the traffic near Dasa Harbor.
Loading Screen Tips
Loading screen tips are now displayed. Share your tip ideas with us on Discord!
Vehicle Spawn Menu Status Icons
(Thanks to Michael397) Owned vehicle entries in the company spawn menu and the parking summon list now show the same damage icons used in the driving HUD. A low-fuel icon also appears when the vehicle has less than 15% fuel.
Company Route Search and Sort
You can now search truck routes, bus routes, and depots by text in the Company menu. Truck and bus route lists also have sort buttons for route name and assigned vehicle count.
Mod Management
When you have modded Pak files, a warning popup now appears and lets you choose not to load them. A new Mod List screen shows every loaded mod pak and lets you enable or disable each one individually; changes take effect after restarting the game. Mods are also automatically disabled if the last startup crashed.
In-Game Server Settings
Admins can now change server options from the in-game admin menu without restarting the server. This includes rain, fire, NPC traffic/police/speeder density, the player limit, and the session password.
Pause Empty Dedicated Server
(Thanks to briggers) Dedicated servers now have an opt-in option to pause the simulation while no players are connected — set bPauseSimulationWhileNoPlayers to true in the server config (defaults to false; see the dedicated server ReadMe and DedicatedServerConfig_Sample.json). While paused, the in-game clock and the whole world stop advancing — so town stats, production, and house rent timers no longer drift on an empty server — and CPU usage drops. The server resumes automatically the moment a player joins, and the Web API keeps responding the whole time.
Changes
\[Admin] Allow admins to despawn dropped cargo, with multi-select and a spectate camera (Thanks to Amber) \[Admin] Admins can now enter a reason when kicking a player, shown to the kicked player like a ban reason (Thanks to Drew, Rocker12341234) \[Admin] Improve the Admin Vehicles list with a Refresh button and distance-based sorting \[Audio] Update the ASEAN radio station stream (Thanks to freeman) \[Company] Add a maximum trade balance increase policy (Thanks to cloudburst23, Zemalf, Liamo_Isomo) \[Company] Corporation vehicle slots can now be expanded to 20 vehicles \[Company] Company route names are now clickable links in the company UI \[Company] Company member map icons can now be colored \[Company] Company member vehicles are now shown on the world map \[Company] The trade statistics screen now shows when amounts reach the balance cap, explaining why export and total figures can differ (Thanks to Merindos, Rocker12341234) \[Delivery] Improve cargo stacking at delivery points (Thanks to Ἑκάτη) \[Delivery] Improve cargo auto-loading to fill the empty space (Thanks to Skirakzalus) \[Delivery] Jeju Harbor and Dasa Harbor delivery sites now show a distinct name for each industry, so destinations are easier to tell apart (Thanks to Steem) \[Escort] Add an escort range/area indicator on the minimap (Thanks to blu3wolph) \[Escort] Escort job progress is now saved across server restarts \[Escort] Increase the escort distance limit from 100m to 200m, and let towns extend it by a further 200m with policy (Thanks to ChadStevens, Ἑκάτη, Smilee Smiles) \[Escort] Escorters who briefly step out of their vehicle to help now keep escort eligibility for a 5-minute grace period, increased from 2 minutes \[Gameplay] Add a Sprint Hold/Toggle option in input settings (Thanks to Dr Cain) \[Gameplay] Add new tutorial quests and quest icons in the delivery list \[Gameplay] Add a minimum distance threshold to auto-generated taxi jobs so extremely short trips are no longer created (Thanks to DaniBot, ZE1WHO1, George X.) \[Gameplay] Rebalance Race XP earned from tracks \[Housing] Add color customization for property letters (Thanks to Bob The Mad Man) \[Housing] Add a confirmation when resetting housing ownership (Thanks to WillBilador, Smaen) \[Housing] Add buildable stone walls \[Network] Add a LAN option for local network server access (Thanks to xtriXplox) \[Network] Add a dedicated server setting to control the in-game day length. See the TimeOfDayMinutes entry in the dedicated server ReadMe and the sample config (DedicatedServerConfig_Sample.json); if it is left unset, the day length stays at the default 30 minutes (Thanks to Brandon) \[Police] Add a "Tow to nearest police station" option to the police car's Roadside Service menu (requires police level 10 or higher) \[Police] Allow non-whitelisted players to ride as police car passengers (Thanks to mowiegan) \[Police] Add police player icons on the map for coordination, visible only to other police (Thanks to Shiroyo, Lick, Pingu) \[UI] Display battery capacity in kWh instead of kW (Thanks to Trieff) \[UI] Display vehicle length and width in the vehicle info screen (Thanks to Amara, Paulo Roberto, Raging413) \[UI] Show the vehicle spawn location on the map in the spawn menu (Thanks to Raging413) \[UI] Add bus count and schedule to the bus stop interface (Thanks to Wienercop, Mednerd85) \[UI] Show garbage truck passenger seat capacity (Thanks to Tras) \[UI] Add snap camera-angle buttons to the decal editor (Thanks to wuts, Griven, Smaen) \[UI] Sort the HUD player list by spectating target \[UI] The player list now has sortable columns; your party sorts to the top and admins stay pinned (Thanks to Tras) \[UI] Add a stronger confirmation when deleting a character \[UI] Add a Motorpedia link to the housing construction material list \[UI] Improve map search with multiple keywords and expand the search results area \[UI] Add buttons that open the game config folder and the control preset folder in the settings menus (Thanks to SaraAAAAA) \[UI] Parking spaces now appear on the map (within about 200m) with a translucent gray "P" icon and a map filter (Thanks to teiubescmicutzamea, Roieke, George X.) \[UI] Shift the garage workshop vehicle preview so the UI panels block less of the car (Thanks to ZE1WHO1) \[UI] Display the item's name when you select, hover over, or hold an item in the inventory and quick bar slots (Thanks to m0dbot) \[Vehicle] Add a "Restore to default vehicle parts" button at the garage \[Vehicle] Add a quick-change control and per-seat tabs to the Rotator control panel (Thanks to dergerch) \[Vehicle] Allow permission settings for vehicle renters, including a Party Only mode (Thanks to Alice M {BPG}) \[Vehicle] Hide non-tuneable parts in the garage UI (Thanks to Skirakzalus) \[Vehicle] Longhorn aero parts now provide aerodynamic drag benefits (Thanks to Cain, DEATH, Boogie2008) \[Vehicle] Add rear cabin seating to the Longhorn truck (Thanks to Seba) \[WebAPI] Add AFK and Autopilot info to the Web API (Thanks to Diallo128, Steem) \[WebAPI] Add coordinates and cargo data to Web API requests (Thanks to Steem) \[WebAPI] Add Web API chat banning (Thanks to Leaf) \[WebAPI] Add Web API town policy and trade history (Thanks to Diallo128) \[WebAPI] Web API delivery sites now include zero-amount materials (Thanks to Archimagus) \[World] Add a parking space near the bank (Thanks to bobmcbobface) \[World] Narrow the Jeju north–south road and re-lay its surroundings with refreshed props \[World] Improve roadside scenery around Terra Factory and the Jeju north–south road for steadier framerate
Bug Fixes
\[Ambulance] Ambulance patients did not show their destination on interaction (Thanks to Raging413) \[Ambulance] Ambulance rescues did not update on the leaderboard (Thanks to Melynx, sj_1975, Fenix.777\[v2] 𖠌) \[Ambulance] Patient map icons did not show as reserved by another player (Thanks to Anders) \[Ambulance] Pressing the interaction key during an ambulance delivery opened the ambulance's own menu instead of the delivery menu (Thanks to Smilee Smiles) \[Ambulance] An ambulance on autopilot stopped behind yielded traffic instead of passing while running its siren (Thanks to DJStudley) \[Audio] Siren sound cut off when exiting the vehicle (Thanks to Bob The Mad Man) \[Audio] The radio Pause button reset the radio to background music (Thanks to Smilee Smiles) \[Audio] AI traffic vehicles made an endless starter-cranking sound when stopped or crawling in traffic (Thanks to Dr. Alexandria Brangwin, CluelessBlackKnight) \[Character] Removing an outfit showed accessories in first-person view (Thanks to Smaen) \[Character] Your character could turn invisible in third-person view after spawning and quickly despawning a vehicle in multiplayer (Thanks to Spekk, sj_1975) \[Character] Standing up after sitting in a chair could drop the player through the floor (Thanks to RC Tow Truck) \[Company] Corporation AI did not generate revenue while the owner was offline (Thanks to Haunted Fang) \[Company] The Cargo Height Limit policy incorrectly reduced cargo value (Thanks to Raging413) \[Company] Contract timers did not update on refresh in the company menu (Thanks to omnihil) \[Company] Contract completion rewards split between participants were not shown in chat or the contract UI (Thanks to Hookimus, Roieke) \[Company] A company member's depot showed as (Thanks to Dante) \[Company] Company truck routes showed as for a depot during multiplayer \[Company] Company vehicle condition refresh was delayed on dedicated servers \[Company] The corporation vehicle Notify button worked only intermittently (Thanks to Leelayyy) \[Company] Company AI vehicle odometers did not work (Thanks to Bob The Mad Man) \[Company] A corporation was treated as a company in the company UI (Thanks to King Pikachu) \[Company] The daily report did not update for non-owner corporation members (Thanks to King Pikachu) \[Company] Company statistics were missing player earnings and costs in the Daily Report (Thanks to SwApy) \[Company] Sold vehicles remained in the company vehicle list (Thanks to Roieke) \[Company] Double vehicle icons were displayed for company vehicles (Thanks to Cain, Bob The Mad Man) \[Company] Company AI taxis stopped when their assigned depot was missing \[Company] Company AI trucks did not pick up nearby cargo (Thanks to Tuii) \[Company] Company AI tractors lost their trailer after multiplayer, including the rear trailer of a b-double after rejoining \[Company] Company AI trucks with trailers could get permanently stuck on the stop sign at the Gujwa intersection (Thanks to Llama, Merindos, Fenix.777\[v2] 𖠌) \[Company] Terra company AI did not skip an empty quarry (Thanks to Skirakzalus) \[Company] The Brutus tanker fuel pump was unusable for company members when access was set to Party Only or Owner Only (Thanks to Bob The Mad Man) \[Company] Driver level was always shown as 0 in company join requests for offline players (Thanks to Steem) \[Company] Corporation vehicles were not removed after closing down the corporation \[Company] Closing a corporation as an admin showed the owner's name instead of indicating an admin closed it \[Company] Truck route map dragging did not work with a single depot (Thanks to pannenkoekmetkaas) \[Company] AI semi trailers teleported to the map origin and collided after their tractor was removed from a company (Thanks to Chris Goleador) \[Company] Company vehicles could get stuck so they could not be removed from or returned to a corporation (Thanks to whoami, 𝕁𝕖𝕒𝕘𝕖𝕣) \[Company] Company trucks with multiple trailers showed only one trailer's worth of cargo capacity (Thanks to DönerBudeNiels) \[Company] The Players tab in the Corporation menu listed members in a random order; the founder and oldest members now sort to the top (Thanks to knightingale, Fenix.777\[v2] 𖠌) \[Company] Heavy machinery company vehicles such as Terra showed a steering wheel icon on the map instead of a truck icon (Thanks to YOLOOO38) \[Delivery] Deliveries did not show at Sinchang Pumpkin Farm (Thanks to Nuggit) \[Delivery] Cargo vanished when unloaded from a warehouse (Thanks to chicktopus) \[Delivery] Steel mill delivery destinations did not distinguish H-Beam from Steel Coil production lines (Thanks to Bob The Mad Man) \[Delivery] The TWL Toy factory did not produce with pallets (Thanks to xGOxAWAYx) \[Delivery] Some pallet types did not count toward warehouse pallet production (Thanks to hitman_2) \[Delivery] Fuel delivery from Gwangjin Fuel Storage to Gwangjin Town was not available (Thanks to Raging413) \[Delivery] Cargo unloaded before the trailer fully reached the delivery zone (Thanks to piotrkan7) \[Delivery] The cargo strap service also strapped dropped cargo on the ground (Thanks to Jamazu) \[Delivery] A cargo rotation issue reduced the Ranchy's pallet capacity from 4 to 3 (Thanks to Bob The Mad Man) \[Delivery] Sideways-oriented pallets did not always stack back to back (Thanks to Bob The Mad Man) \[Delivery] The Shovan 10 could only fit 15 toy pallets instead of 16 \[Delivery] Water bottle pallet deliveries from Gangjung Warehouse to Gangjung Supermarket never appeared (Thanks to Oryo) \[Delivery] Delivery jobs to depots under construction showed blank or wrong destination, distance, and pay (Thanks to WreckerRecreation, Roieke, Volfi7) \[Delivery] Depot resupply pallet jobs could show a 0 gold payout and a blank destination for non-host players on dedicated servers (Thanks to sj_1975) \[Delivery] The Copper Refinery drop-off point was missing "Drop Off" in its name (Thanks to Bob The Mad Man) \[Delivery] A light bar was missing from the Jeju tuning shop (Thanks to Dieschmatze) \[Delivery] Fire engines and ambulances did not spawn as harbor delivery vehicles (Thanks to Ἑκάτη) \[Escort] Escort jobs stopped when the trailer was disconnected (Thanks to SERENITY64) \[Escort] Escort jobs did not pay out (Thanks to Bubblezzz, Team512, Izwan995) \[Escort] Escort payout did not consider cargo in the trailer after the escortee rejoined (Thanks to Shiroyo) \[Escort] Escort job weight was calculated from only the truck and one trailer, ignoring additional trailers (Thanks to Raging413) \[Escort] On dedicated servers, the escort job list did not show the target player's name, and accepting an escort navigated to a fixed destination instead of tracking the escorted vehicle (Thanks to Steem) \[Fire] The heat bar did not rise while sitting in a burning vehicle (Thanks to Paulo Roberto) \[Gameplay] Returning to road could teleport players too far, and could be abused to teleport across long distances (Thanks to Spekk) \[Gameplay] Tow To Road could place players in unsafe locations, pick distant or unreachable spots, or fail to find a return point (Thanks to Bob The Mad Man, 𝓛𝓾𝓴𝓪𝓼, Tehlikelierd, Tras) \[Gameplay] Fireworks phased through the ground and behaved oddly on trailers (Thanks to Drew) \[Gameplay] Drones fell through the ground after spectating another player (Thanks to PACHO) \[Gameplay] Fast traveling with a Campy could snap you back to your previous location in multiplayer (Thanks to Drew) \[Gameplay] Refueling a system-spawned delivery vehicle with a tanker duplicated money; fueling mission vehicles now charges the driver, while rentals stay free (Thanks to YoruNoYako) \[Gameplay] Refueling a vehicle you don't own charged you instead of the owner; the owner now pays, except for tow request job vehicles (Thanks to ᎦᎧᏒᎷᎧᏕᏖ) \[Gameplay] Trash bags another player had already collected could appear floating in the air and vanish when approached (Thanks to Llama) \[Gameplay] Winches, cranes, and Lomax ramps kept moving after you closed the control panel mid-adjust (Thanks to…
This announcement was originally published by P3 Games on Steam on Jul 30, 2026.
Open the original on Steam