Mycopunk
September 2026
Pigeons at Devlog 9/18/26
busy finishing 1.0 so instead of a devlog here is scrapper on a washing machine
Pigeons at Devlog 9/11/26
Howdy Last week i spent a few hours tracking down a crash that sometimes happens when exiting to the main menu. With most crashes, I can find the cause pretty easily by having the game write to the log file at specific…
August 2026
MAJOR UPDATE - FREEZE & FESTER
Hey gang, Roachard here. Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy…
Pigeons at Devlog 8/19/26 - Cryo
We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that! The August update is sort of a…
July 2026
The Roadmap to 1.0
13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it…
Pigeons at Devlog 7/24/26 - Grass & Moonlets
Grassy Grass Hello again! This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage. Much like the…
Pigeons at Devlog 7/10/26
Countering Projection Warping This little writeup is gonna be pretty technical, but I think it’s cool so too bad. Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one…
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