MythForce

MythForce 1.2 Beta final update (1.2.3.0 Patch Notes)

Beamdog

Greetings Adventurers!

As we mentioned last week on Discord, the time for our final beta update is upon us. We’ve implemented the results voted on in the community poll, and have included a number of other small and miscellaneous fixes and improvements.

We plan to keep the playtest live for one more week before taking it down, but we will continue to polish up where we can as we begin the console certification process with the goal of officially releasing the MythForce 1.2 Update on all platforms.

From the bottom of our hearts, thank you for sticking with us and providing excellent feedback over the last couple of weeks. We hope to see you all in retail soon!

Addressing Feedback and Other Requests

Based on the results of feedback and the poll we conducted last week, we’ve implemented the following changes:

Gold now converts to XP at the end of the run --The results screen has a new field to display this and both XP fields now have an icon

Improved various Encounter Objective text to be clearer to the player

In the Armory, a newly purchased Enchantment will now auto-equip if you have a free slot

In the Armory, added new text that explains that upgrading an item will grant an additional Enchantment Slot

The icon of Skill Tree nodes that are clickable is no longer faded, to draw the player's attention a bit more to the bottom of the skill tree

Charms have been re-added to the Emporium. Revelatory Charm is also reverted to previous behaviour --You don't need to hit max level on a character to access it

Level 3, 5, 7 and 9 now grant 2 skill points each, meaning the player gets a total of 28 Skill Points and 24 Attribute Points

Adjusted Abjuring and Ironclad Bracer implementations so they Add to your defenses instead of Multiply --This makes them much more useful when you don't already have a lot of Toughness

Trinket Infusion cost reduced and effects buffed

Buffed various Enchantments and Trinkets

Daggers and Shields no longer display "Power Attack" stats in the Armory

Difficulty Selection and Loading Screen now display the bonus XP granted per difficulty

Added Mythics 4 - 7 and removed the "Coming Soon" button

On the Difficulty Selection screen, a crown icon is now displayed beside each difficulty you've completed per-adventure --Note: this uses stats that were not tracked prior to this change, so it won't know if your save file had beat difficulties in a previous build of the game

Added button to "Claim All" quests

Fixes and Polish

Optimized soul gem VFX

Fixed clients not seeing buffs and debuffs on enemy health bars

If the same buff or debuff is applied to the player multiple times the HUD radial timer will show the duration of the effect with the most time remaining --Formerly, it displayed the oldest effect

Fixed an issue where the HUD radial timer would not appear if a buff or debuff transitioned from infinite to finite duration

Added spawn portal VFX and taunt animations to the Warchief in Crypt SP2

Fixed Copters not dropping the intended number of potions

Fixed a broken puzzle slot in a Forest room

Fixed a streaming issue in the Episode 1 Horde fight

Fixed items occasionally failing to roll quality, making it possible to find a "Common Potion"

Fixed an issue where Ability cooldowns sometimes increased instead of decreased when the player received cooldown reduction --E.g. from the Cool Off Perk

Fixed an issue where abilities with charges sometimes coming off cooldown too early

Fixed some issues with the active state (glow) of HUD cooldown indicators

Fixed Phantom Shot "Spectral Shot 2" not applying cooldown refund if an enemy was killed before the ability ended

Fixed Encounter Objective text in the HUD sometimes not updating for clients

Fixed issues with door placement in some Forest and Crypt rooms

Fixed an issue on client where Perfect Blocks were not behaving as intended with respect to AoEs

Fixed clients sometimes failing to create VFX for Deadalus' blink ability

Resolved various (harmless) Warnings and Errors in the logs

Changed behaviour so trinkets do NOT unequip when you die, as this was causing you to lose their effects. --This mostly affects the behaviour of the following Charms: Collectors, Frugal, Hoarder, and Revelatory

Fixed navigation issues in a Crypt room

Added a couple of new roster templates that are all-Berserker and all-Rogue

Updated Abjuring description to use standardized terminology

Trinket Infusions are now displayed in a bullet list to differentiate them from the base trinket effect

Replaced the remaining placeholder icons with final art

Added new Maggie's Research entries to the Scrapbook

The Glossary now displays icons for relevant buffs and debuffs

Fixed an issue where the Merchant was not offering the correct item types

Fixed geo issues in the Crypt where the player could get soft-stuck

Fixed Flawless Victory quest not being granted if the player's max health was modified

Fixed Debuff Dogpile quest auto-unlocking because it didn't filter-out buffs

Fixed an issue where the Library would sometimes not display images for each entry

Fixed the quest list on the results screen not displaying quest progress for quests that triggered at the very end of the game

Fixed Encounter Objectives spawning too far in the ground in some Castle rooms

This announcement was originally published by Beamdog on Steam on May 12, 2025.

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