v1.2+ · Signal Holds

THE SIGNAL HOLDS
Online mode is live — and this update makes it safer to use during a real party. Distant crews are easier to invite, temporary signal loss is less dangerous, and the table now earns Steam progress.
Friend invites through Steam and Discord
- Steam Rich Presence advertises the active lobby for Join Game.
- Discord presence carries the room code and supports Ask to Join.
- Both paths lead into the same Steam lobby; transport stays on Steam Datagram Relay.
More resilient online rooms
- Host migration restores the latest game snapshot on the new owner.
- Disconnected host groups get a recovery window instead of instant removal.
- Returning phones receive a targeted state resend after rejoin.
- Delayed stale leave events are guarded against.
- Lobby ghost players from disconnected groups are cleaned up before match start.
Steam achievements
The first Steam achievement set is wired in: 11 couch-level achievements for wins, full tables, online hosting, three-couch sessions, and card moments like Flamethrower, Axe, and Chain Reaction.
Gameplay and network fixes
- Barricaded Doors now attach to actual adjacent seats and block consistently.
- Axe interactions with Barricaded Doors were fixed, including cases with a dead player between living seats.
- Stuck turns after a host group disconnects during turn, exchange, defense, confession, or chain reaction were fixed.
- Short room-code lookup for Windows-hosted lobbies was fixed.
- Room codes now accept only Latin letters and digits.
- Endless loading after a lost join request was fixed.
- Connected-player counts are now updated after disconnected groups are removed.
Gather the crew, keep the signal alive, and try not to pass anything green.
This announcement was originally published by bigmeco on Steam on Jul 4, 2026.
Open the original on Steam