Added the Typewriter, the headline new piece of equipment.
Added status lights to the Typewriter, so you can tell at a glance when it is connected, listening or unable to answer.
Added a question list on the Typewriter's screen, showing what you can ask.
Added keyboard typing at the Typewriter, for when speaking out loud is not an option.
Added a power requirement for the Typewriter's television, so the house needs electricity before you get an answer.
Added a broken key reaction to the Typewriter for when there is no television to answer through.
Added Beautiful Cottage Mall, a brand new location to investigate.
Added Mother's Hope Hospital, a brand new location to investigate.
Added the Lucky Charm, a protective item you can carry during hunts.
Added the 100 Shots Espresso, an item you can use to fend off the ghost.
Added an Extra Item Zone for bringing additional equipment along on an investigation.
Added a sink you can turn on and off, with water that fills and drains.
Added on-screen interaction hints so it is clearer what you can use and when.
Added ghost personalities, so ghosts behave differently from one investigation to the next.
Added atmospheric ghost events, letting the ghost ring phones, run sinks, play the piano and switch on TVs.
Added a random channel to the television when the ghost switches it on.
Added a randomized number of rings when the ghost uses a phone.
Added ghost door knocking, with the ghost knocking on closed doors in nearby rooms.
Added breaking glass and other ambient scares that can trigger anywhere in the house.
Added hunt proximity effects, with screen distortion, camera shake and a heartbeat that build as the ghost closes in.
Added a gaze pull during hunts and ghost events, drawing your view toward the ghost.
Added red-tinted light flickers that can occur while the ghost is hunting.
Added a rebuilt possession maze with new visuals, ambience and sound effects.
Added a ghost appearance for dead players, along with a new capture skin.
Added a gaze system, so players look at whoever is closest to them.
Added facial animation and blinking that react to your voice.
Added a rebuilt truck, now used on every map.
Added a full difficulty system with per-map settings for each map's size and layout.
Added difficulty control over how many clues, puzzles and red herrings appear in an investigation.
Added clue indicators that appear on lower difficulties to point you toward evidence.
Added on-screen hints for photo evidence.
Added evidence priority, so the most important evidence is placed in key rooms.
Added locked doors and containers that open by solving puzzles.
Added red herring clues that contradict the real timeline and can send you down the wrong path.
Added an investigation time limit that stops hunts once time runs out.
Added persistent light switch and power states, so the house remembers what you left on or off.
Added a brightness setting so you can adjust how light or dark the game looks.
Added a screen shake setting with adjustable intensity, including the option to turn it off completely.
Added a separate voice language setting, so the language you speak can be different from the language you read.
Added a difficulty multiplier line to the end-of-game reward breakdown.
Added randomized rain, so the weather varies between investigations.
Added an experimental map intro that plays at the start of an investigation.
Added a credits panel.
Added purchasable furniture, so you can spend what you earn on decorating the Office.
Added a custom photo frame to the Office.
Added two more props to the furniture shop, now properly lit.
Improvements
Improved voice recognition with a completely rebuilt speech engine, the single largest change to how the game hears you.
Improved voice recognition so it now works in all nine supported languages: English, German, Spanish, French, Indonesian, Japanese, Portuguese, Russian and Simplified Chinese.
Improved pronunciation matching, so a question spoken in your own language is recognized and answered in that language rather than falling back to English.
Improved voice chat with a rebuilt system, giving steadier connections and fewer dropouts mid-investigation.
Improved how the Typewriter finds nearby televisions, so it connects more reliably.
Improved the pacing of ghost events, which now hold off until the power first goes out.
Improved the piano during ghost events, which can play longer sequences that fade in and out.
Improved the Office with a rebuilt layout, more realistic floor reflections and updated colour grading.
Improved Sawarna Residence with rebuilt lighting, corrected surfaces and a full environment pass.
Improved Cendana Estate with an overhauled environment and reworked area lighting.
Improved Sol-o Village with an environment pass and corrected lighting.
Improved prop textures and materials across every map.
Improved shadows on all maps, with higher quality settings and cleaner edges.
Improved occlusion across all maps so less is rendered than before.
Improved texture and reflection quality settings for a sharper image.
Improved overall visual quality and stability with an engine upgrade.
Improved performance during investigations by optimizing lights, prop highlighting and cameras.
Improved multiplayer stability, with fewer desyncs and cleaner disconnects when a host leaves.
Improved the flickering light system, which now cycles through lights in a room instead of flickering all of them.
Improved light switches, which now visibly glow when powered.
Improved the rain effect, which has been rebuilt from scratch.
Improved the rain, which now falls in the Office too.
Bug Fixes
Fixed notes and TVs failing to appear correctly for players who join a game.
Fixed notes occasionally ending up in the wrong place instead of at their spawn point.
Fixed players in the same lobby occasionally receiving different case details.
Fixed sanity showing as empty when first joining an investigation.
Fixed the ghost appearing to stutter for other players.
Fixed dead players being unable to pass through certain doors.
Fixed dead players appearing invisible to everyone else.
Fixed the visual effect for dead players not loading.
Fixed the ghost's teleporting behaviour.
Fixed the ghost spawning in invalid locations.
Fixed occasional flickering and glitches in the ghost's appearance.
Fixed levers and lights staying in the wrong state after a hunt ended.
Fixed lights not returning to normal after a hunt in rooms without a light switch.
Fixed light switches and levers rotating the wrong way.
Fixed lights in Sol-o Village still glowing faintly after being switched off.
Fixed lights in Cendana Estate not changing their glow when switched.
Fixed follower lights not turning on with their main light.
Fixed burned-out lights flickering during hunts.
Fixed switched-off lights using the wrong material.
Fixed a misplaced light on the player character.
Fixed padlocks unlocking the wrong doors.
Fixed drawers opening in the wrong direction.
Fixed tutorial objects that could not be interacted with.
Fixed object highlights failing to appear on some props.
Fixed the glasses on Character 3 rendering as solid instead of transparent.
Fixed the player character mesh, including the ghost version and two emote animations.
Fixed mouths stretching too far while speaking.
Fixed equipment preview colours in the shop.
Changes
Changed hunt timing so hunts are further apart and last longer on larger maps, and grow tighter as difficulty rises.
Changed difficulty presets and per-map modifiers for better overall balance.
Changed how quickly the ghost reaches top speed during a hunt.
Changed the 100 Shots Espresso to work at a longer range.
Changed the "Language" setting to "Text Language" so it is clearly separate from voice language.
Changed "Select Input" to a clearer microphone selection label.
Changed the interface so any open screens close when you die.
Changed the Typewriter to hold new questions while an answer is still coming through.
Changed the phone ringing volume, which is now quieter.
Changed the water dispenser, which is now slightly smaller.
Removals
Removed the Ouija board, replaced by the Typewriter as the way to put questions to the ghost.
Removed the video camera and tripod while they are reworked into a more useful investigation tool, and they will return in a later update.
Removed the Paper Seal, which has been replaced by the Lucky Charm.
Removed the subtle light breathing effect to improve performance.
Early Access adds two new locations, Beautiful Cottage Mall and Mother's Hope Hospital, bringing the total to five. The Typewriter replaces the Ouija board as the way to question the ghost, by typing or speaking out loud, and voice recognition has been rebuilt on a new engine that works in all nine supported languages rather than English alone. Every returning map has been overhauled, a new difficulty system controls how clues, puzzles and evidence are placed, and the Office now has purchasable furniture. Dozens of bugs have been fixed, mostly around hunts, lighting and joining a session in progress.
This announcement was originally published by Samudra Interactive on Steam on Sep 7, 2026.
Added the Typewriter, the headline new piece of equipment.
Added status lights to the Typewriter, so you can tell at a glance when it is connected, listening or unable to answer.
Added a question list on the Typewriter's screen, showing what you can ask.
Added keyboard typing at the Typewriter, for when speaking out loud is not an option.
Added a power requirement for the Typewriter's television, so the house needs electricity before you get an answer.
Added a broken key reaction to the Typewriter for when there is no television to answer through.
Added Beautiful Cottage Mall, a brand new location to investigate.
Added Mother's Hope Hospital, a brand new location to investigate.
Added the Lucky Charm, a protective item you can carry during hunts.
Added the 100 Shots Espresso, an item you can use to fend off the ghost.
Added an Extra Item Zone for bringing additional equipment along on an investigation.
Added a sink you can turn on and off, with water that fills and drains.
Added on-screen interaction hints so it is clearer what you can use and when.
Added ghost personalities, so ghosts behave differently from one investigation to the next.
Added atmospheric ghost events, letting the ghost ring phones, run sinks, play the piano and switch on TVs.
Added a random channel to the television when the ghost switches it on.
Added a randomized number of rings when the ghost uses a phone.
Added ghost door knocking, with the ghost knocking on closed doors in nearby rooms.
Added breaking glass and other ambient scares that can trigger anywhere in the house.
Added hunt proximity effects, with screen distortion, camera shake and a heartbeat that build as the ghost closes in.
Added a gaze pull during hunts and ghost events, drawing your view toward the ghost.
Added red-tinted light flickers that can occur while the ghost is hunting.
Added a rebuilt possession maze with new visuals, ambience and sound effects.
Added a ghost appearance for dead players, along with a new capture skin.
Added a gaze system, so players look at whoever is closest to them.
Added facial animation and blinking that react to your voice.
Added a rebuilt truck, now used on every map.
Added a full difficulty system with per-map settings for each map's size and layout.
Added difficulty control over how many clues, puzzles and red herrings appear in an investigation.
Added clue indicators that appear on lower difficulties to point you toward evidence.
Added on-screen hints for photo evidence.
Added evidence priority, so the most important evidence is placed in key rooms.
Added locked doors and containers that open by solving puzzles.
Added red herring clues that contradict the real timeline and can send you down the wrong path.
Added an investigation time limit that stops hunts once time runs out.
Added persistent light switch and power states, so the house remembers what you left on or off.
Added a brightness setting so you can adjust how light or dark the game looks.
Added a screen shake setting with adjustable intensity, including the option to turn it off completely.
Added a separate voice language setting, so the language you speak can be different from the language you read.
Added a difficulty multiplier line to the end-of-game reward breakdown.
Added randomized rain, so the weather varies between investigations.
Added an experimental map intro that plays at the start of an investigation.
Added a credits panel.
Added purchasable furniture, so you can spend what you earn on decorating the Office.
Added a custom photo frame to the Office.
Added two more props to the furniture shop, now properly lit.
Improvements
Improved voice recognition with a completely rebuilt speech engine, the single largest change to how the game hears you.
Improved voice recognition so it now works in all nine supported languages: English, German, Spanish, French, Indonesian, Japanese, Portuguese, Russian and Simplified Chinese.
Improved pronunciation matching, so a question spoken in your own language is recognized and answered in that language rather than falling back to English.
Improved voice chat with a rebuilt system, giving steadier connections and fewer dropouts mid-investigation.
Improved how the Typewriter finds nearby televisions, so it connects more reliably.
Improved the pacing of ghost events, which now hold off until the power first goes out.
Improved the piano during ghost events, which can play longer sequences that fade in and out.
Improved the Office with a rebuilt layout, more realistic floor reflections and updated colour grading.
Improved Sawarna Residence with rebuilt lighting, corrected surfaces and a full environment pass.
Improved Cendana Estate with an overhauled environment and reworked area lighting.
Improved Sol-o Village with an environment pass and corrected lighting.
Improved prop textures and materials across every map.
Improved shadows on all maps, with higher quality settings and cleaner edges.
Improved occlusion across all maps so less is rendered than before.
Improved texture and reflection quality settings for a sharper image.
Improved overall visual quality and stability with an engine upgrade.
Improved performance during investigations by optimizing lights, prop highlighting and cameras.
Improved multiplayer stability, with fewer desyncs and cleaner disconnects when a host leaves.
Improved the flickering light system, which now cycles through lights in a room instead of flickering all of them.
Improved light switches, which now visibly glow when powered.
Improved the rain effect, which has been rebuilt from scratch.
Improved the rain, which now falls in the Office too.
Bug Fixes
Fixed notes and TVs failing to appear correctly for players who join a game.
Fixed notes occasionally ending up in the wrong place instead of at their spawn point.
Fixed players in the same lobby occasionally receiving different case details.
Fixed sanity showing as empty when first joining an investigation.
Fixed the ghost appearing to stutter for other players.
Fixed dead players being unable to pass through certain doors.
Fixed dead players appearing invisible to everyone else.
Fixed the visual effect for dead players not loading.
Fixed the ghost's teleporting behaviour.
Fixed the ghost spawning in invalid locations.
Fixed occasional flickering and glitches in the ghost's appearance.
Fixed levers and lights staying in the wrong state after a hunt ended.
Fixed lights not returning to normal after a hunt in rooms without a light switch.
Fixed light switches and levers rotating the wrong way.
Fixed lights in Sol-o Village still glowing faintly after being switched off.
Fixed lights in Cendana Estate not changing their glow when switched.
Fixed follower lights not turning on with their main light.
Fixed burned-out lights flickering during hunts.
Fixed switched-off lights using the wrong material.
Fixed a misplaced light on the player character.
Fixed padlocks unlocking the wrong doors.
Fixed drawers opening in the wrong direction.
Fixed tutorial objects that could not be interacted with.
Fixed object highlights failing to appear on some props.
Fixed the glasses on Character 3 rendering as solid instead of transparent.
Fixed the player character mesh, including the ghost version and two emote animations.
Fixed mouths stretching too far while speaking.
Fixed equipment preview colours in the shop.
Changes
Changed hunt timing so hunts are further apart and last longer on larger maps, and grow tighter as difficulty rises.
Changed difficulty presets and per-map modifiers for better overall balance.
Changed how quickly the ghost reaches top speed during a hunt.
Changed the 100 Shots Espresso to work at a longer range.
Changed the "Language" setting to "Text Language" so it is clearly separate from voice language.
Changed "Select Input" to a clearer microphone selection label.
Changed the interface so any open screens close when you die.
Changed the Typewriter to hold new questions while an answer is still coming through.
Changed the phone ringing volume, which is now quieter.
Changed the water dispenser, which is now slightly smaller.
Removals
Removed the Ouija board, replaced by the Typewriter as the way to put questions to the ghost.
Removed the video camera and tripod while they are reworked into a more useful investigation tool, and they will return in a later update.
Removed the Paper Seal, which has been replaced by the Lucky Charm.
Removed the subtle light breathing effect to improve performance.
Early Access adds two new locations, Beautiful Cottage Mall and Mother's Hope Hospital, bringing the total to five. The Typewriter replaces the Ouija board as the way to question the ghost, by typing or speaking out loud, and voice recognition has been rebuilt on a new engine that works in all nine supported languages rather than English alone. Every returning map has been overhauled, a new difficulty system controls how clues, puzzles and evidence are placed, and the Office now has purchasable furniture. Dozens of bugs have been fixed, mostly around hunts, lighting and joining a session in progress.
This announcement was originally published by Samudra Interactive on Steam on Sep 7, 2026.