Neon Inferno

Patch #3: Visual Improvements, Scoring Balance, and More!

Zenovia Interactive

Hello again, everyone! Today we're excited to release Patch #3 for Neon Inferno , which is a minor patch containing a number of small improvements, QoL features, and scoring balance tweaks. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.

Small Improvements

Brooklyn streets: Added reflection effects to puddles B.Q.E. (highway): Fixed graphical issue with Yakuza gunmen spawns B.Q.E. (highway): Fixed clipping issues with certain vehicles or bikes Pavilion Hotel, elevator: Added animations to floor numbers Vs. Helena Vos: Fixed bug where "projectile dance" attack's indicators would sometimes not appear; simplified "projectile dance" attack on Novice difficulty only Metropolitan Lounge: Fixed bug where temporary Yakuza allies would sometimes be unable to damage the NYPD Walker miniboss 54 Linden, stairways: Added damage spaks to bullet-proof glass in both FG and BG Flooded city: New water splash FX NYPD safehouse: Added reflection effects to water + a couple new sound effects NYPD safehouse, entrance: Fixed remaining performance issues on Nintendo Switch 1 NYPD safehouse, boss room: Added 3D lighting and shadows Pangaea Tower, lobby: Added lightning and lightning flash FX Pangaea Heavy fight: Fixed a safe-spot Weapons: Fixed a number of depth-sorting issues (for example, when fighting the Pangaea Hydron, BG Flame Shot would previously display above the FG Hydron heads and FG crosshair) Vehicle scenes: Added additional logic to make sure that player(s) always respawn in a safe area, fixing certain edge cases which previously existed Localization: Fixed some minor issues in certain languages Leaderboards: Fixed bug where playing the game on several different Steam devices could sometimes generate duplicate leaderboard entries Controls: Fixed bug where, on certain wireless controllers, after controller timeout, the game would erroneously reset control mappings to the defaults

QoL Features

Keyboard / controller: Added new "3-button mode" intended to make the game easier to play on arcade sticks or classic gamepads -- though it is still not ideal Graphics: Added new anamorphic "stretch to display" option

Scoring Balance

Added No-Item Bonus Added Arcade Mode Bonus Added GunSlingers option to single-mission or single-scene replays, so you can buy weapons outside of "Story Mode" "Story Mode" no longer transfers score to the leaderboards. This was a temporary measure intended only to fill them up with initial data, and at this point it's no longer necessary

The next major patch will contain a new Survival Mode along with more features and improvements, and we expect this to release in another couple months. There will probably be minor patches along the way, especially if any important bugs or feature requests pop up.

Thanks for reading, and as always, I hope you have fun with the game!

Sri Kankanahalli

Creative director, Zenovia Interactive

Neon Inferno is AVAILABLE NOW!

Try out its demo and BUY the game!

https://store.steampowered.com/app/2957720/Neon_Inferno/

Be sure to follow Zenovia Interactive's developer page and Retroware's publisher page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/curator/45204700-Zenovia-Interactive/

https://store.steampowered.com/publisher/retroware

This announcement was originally published by Zenovia Interactive on Steam on Apr 14, 2026.

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Neon Inferno

$19.99action · arcade

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