Devblog for September 2025
Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of real new signaling features were implemented: custom path reservation boundaries, custom signal checks, and the holy grail, path changing signals with no restrictions, fully independent of lines and schedules. Read and see more in the devblog:
https://carloscarrasco.com/nimby-rails-september-2025/
This announcement was originally published by Weird and Wry on Steam on Oct 1, 2025.
Open the original on Steam