Nuclear Option

Update 0.33

Shockfront Studios

Content and Features

New aircraft : Alkyon AB-4 New ship : Argus class frigate New ship : Cursor class littoral fight deck New weapon : GBM-500LR submunition dispensing glide bomb New submunition : GS-25 New SAM missile : NL-98 ARH missile, launched by the Argus class frigate New weapon mount: 4x AT-145 launcher New weapon: Eyeball Mk. II recon missile New weapon: ventral 20mm rotary turret for CI-22 Cricket Asymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula New cargo : fuel tanks New emplacement : ATGM launcher Vehicle Depots and & Guard Towers can now shoot back with small arms fire New building: Ammo Dump

Bug Fixes

Custom sea lanes are properly saved in the editor. Fixed fire damage being applied in cases where it shouldn't, causing planes to burn down too quickly Fixed nuclear weapons being rearmed without taking from airbase stockpile. Fixed player funds not updating in aircraft selection menu. Fixed aircraft fly-by-wire failing to prevent over-g maneuvers at high altitudes. Fixed pillbox being unable to shoot at moving targets Fixed cases of explosion particle effects spawning at world origin Fixed cases of vehicle weapons & engines being silent until the vehicle is spectated Fixed some cases of Landing Craft failing to navigate correctly

AI

AI aircraft will now keep targets selected when using laser guided weapons AI aircraft will now better handle offensive jamming of enemy radars AI aircraft are now much better at using glide bombs AI aircraft can now airdrop cargo when enemy units are closer than objective position

Interface

Refactor of various MFD panels : Faction Info, Target Filter, HUD Options... to account for new units. HUD Options : settings can now be saved and used across sessions. HUD Options : settings file accessible in player directory (where missions and player.log) New : set screen resolution Multiple new graphical settings : LOD distance, shadow distance, anti-aliasing...

Audio/Effects

New foliage system rendered by GPU Grass and shrubs Foliage color variation Foliage is scorched by nearby large explosions Missile aerial explosions are now aligned with missile velocity Improved appearance of naval ammo detonations

Balance

SAH-46 Chicane receives internal ECM Iron bombs are now slightly more resistant to laser. Scythes max tracking angle increased (60°), guidance delay decreased (0.1s) and notch tolerance increased (3s) Scimitars now have Home On Jam (HoJ), causing them to switch to a target offensively jamming them Dynamo now has 128 R9 missiles Dynamo radar jam tolerance increased to 0.8 Medusa and Darkreach get AGM99 loadouts. Scimitars and Scythes now attempt to spread out when multi-fired at BVR ranges, to make them harder to notch Active Radar Homing missiles close-range performance significantly improved, with better maneuvering off the rail At close ranges ( Missiles no longer aim for points under sea level while intercepting targets

Mission Editor

Added multi-select for map icons Added CompleteSome as option for objectives Improved error/waring notification when loading a mission New file management interface, new save system with autosave

Networking

Improved client performance in big lobbies Compression for mission syncing, allows for bigger missions in multiplayer Improved network Rate limiting Dedicated server pauses when no players are connected Adding "Post mission delay" for dedicated servers

Known Issues

Loading a 2nd mission from inside the mission editor causes a freeze. Workaround: exit mission editor before loading another mission Existing custom mission loadouts for CI-22 Cricket, A-19 Brawler, SAH-46 Chicane, UH-90 Ibis, and VL-49 Tarantula will need to be re-assigned in mission editor to avoid incorrect weapons appearing on newly added or split pylons

This announcement was originally published by Shockfront Studios on Steam on Apr 14, 2026.

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Nuclear Option

$19.99action · early-access

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