Playtest #37 - Survive the Onslaught!

After a great playtest during the new year period, we are back again with a more focussed playtest. We went heavily in on the framework for our single player content and have also introduced a new mode called Onslaught which is both a single player and coop mode. Finally, we have also introduced the ability to run the game in offline mode and game pause.
Players will notice that content wise this playtest is more locked down and lean (especially in loadouts and customisation). This is because we really want to nail down some decent content to present as a fully playable demo during the Next Fest on Steam running June 15th to 22nd.
Another big thing which we wanted to address was performance and optimisation (which is still ongoing). We have made some considerable optimisations to the game, which has allowed us to really nail down a build that should perform well on systems that may have previously struggled and even runs nicely on Steam Deck. We will be doing our best to get Steam Deck verified in the near future so keep an eye out for that (this also means full controller support is being implemented).
With that out of the way, we hope you get some time to check out the playtest and have some fun. Invite your friends and enjoy the playtest until April 10th. Whether solo, coop or pvp - we hope you enjoy this playtest!
From March 27th until April 10th:
- Solo, Coop and P2P will be available 24/7.
- Events, community discussions, polls and LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Original Patch notes for this release:v0.54 All hotfixes and updates deployed since the playtest went live:
0.54.07 hotfix
Added
- Bot ability to plant mines
- Bot ability to heal others
- More names to bot pool
Improved
- Bot knowledge of when to heal themselves
Fixed
- Server seeing bot mine placement preview
- Some crashes
0.54.06 hotfix
Fixed
- Flash related crashes
0.54.05 hotfix
Fixed
- Default class guns not having access to standard/none attachments
- LOD stages on specific outfits to minimise flesh and bone clipping
- Issues with gun range lighting when using low settings
Adjusted
- Gun range target minigame
0.54.04 hotfix
Improved
- Bot engagement conditions
- Urgency of bots when they are running out of time
Added
- Extra free allies on earlier onslaught missions
Fixed
- Crash case
- Bots not being affected by flashbangs
0.54.03 hotfix
Fixed
- Possession backfiring on abandon
- Broken bones not resetting
- Clients not seeing server's custom match setup
- Clients not being able to vote on online next map/mode
- Guns in gun range not having attachments
- Equipped attachments not showing in loadout menu
- Various crashes
Adjusted
- Obscurity night vision to not show visible light
Removed
- Unintended accessible weapons/attachments
0.54.02 hotfix
Fixed
- Weapon effects not playing
- Broken kill zone under map on Containment
- Obscurity sprinting requiring stamina
- Time not advancing in Onslaught
- Server pausing online games
- Alignment of sledgehammer animations in third person
- T-posing meatshield obscurity
Improved
- Added minimum number of rounds to Hunt game mode
- Combat knife animations
- Custom match settings are remembered
- Custom matches progress to the next game with a button press instead of waiting
- Change Onslaught survive to two waves instead of unlimited enemies
This announcement was originally published by Obscure Creations on Steam on Mar 27, 2026.
Open the original on Steam