Sprinting & Enemy Spacing + Recap Of The Previous Week
New Update:
- Enemies now move away from the player if they get too close.
- Added sprinting and stamina (Press the left thumbstick to sprint).
- Increased movement speed acceleration.
- Added an optional DirectX11 launch option
- Couple crash fixes
Recap of the previous week:
2nd of May: Parry rework | Weight reduction | Hit registration improvements
- Parrying attacks is now significantly easier with swords and shields.
- The weight of the weapons and shields has been reduced, making them easier to swing.
- The handguards of the weapons now deal damage -> No more unregistered hits.
- Slightly reduced the swing speed threshold required to deal damage.
- Melee enemies' attack cooldowns reduced.
+ Some other small bug and crash fixes 1st of May: Bow handling fix | crash fixes | server improvements | And more
- Fixed the issue with the bow spinning out of control for some players when drawing an arrow close to your chest
- Removed bow collision with the player's body
- When an arrow is being drawn, your body now rotates accordingly to help you aim
- Added controller haptics when hitting destructible objects, minable ores and when blocking attacks
- Fixed some crashes
- Server performance improvements
28th of April: Improved server stability
- Fixed some of the issues with the servers
- Added an options to choose between single-player and multiplayer
This announcement was originally published by ATVR on Steam on May 5, 2026.
Open the original on Steam