One More Delve

Sprinting & Enemy Spacing + Recap Of The Previous Week

ATVR

New Update:

- Enemies now move away from the player if they get too close.

- Added sprinting and stamina (Press the left thumbstick to sprint).

- Increased movement speed acceleration.

- Added an optional DirectX11 launch option

- Couple crash fixes

Recap of the previous week:

2nd of May: Parry rework | Weight reduction | Hit registration improvements

  • Parrying attacks is now significantly easier with swords and shields.
  • The weight of the weapons and shields has been reduced, making them easier to swing.
  • The handguards of the weapons now deal damage -> No more unregistered hits.
  • Slightly reduced the swing speed threshold required to deal damage.
  • Melee enemies' attack cooldowns reduced.

+ Some other small bug and crash fixes 1st of May: Bow handling fix | crash fixes | server improvements | And more

  • Fixed the issue with the bow spinning out of control for some players when drawing an arrow close to your chest
  • Removed bow collision with the player's body
  • When an arrow is being drawn, your body now rotates accordingly to help you aim
  • Added controller haptics when hitting destructible objects, minable ores and when blocking attacks
  • Fixed some crashes
  • Server performance improvements

28th of April: Improved server stability

  • Fixed some of the issues with the servers
  • Added an options to choose between single-player and multiplayer

This announcement was originally published by ATVR on Steam on May 5, 2026.

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One More Delve

$13.99action-rpg · character-customization

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