Ooglians

ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns

Simon Bäckström

ARE OOGLIANS EGGS OOGS or OOGGS?

A lot of stuff in this update! First things first: known issues.

KNOWN ISSUES

  • Game is too hard!
  • The game has gotten really hard
  • There is no way to repair damaged buildings
  • You can still progress far, but you need the right stuff
  • This makes the game too reliant on RNG
  • This is bad

Performance is horrible!

  • The game hasn't been optimized
  • Some things will absolutely tank your framerate
  • It can make the game near unplayable
  • The “fix” is a hard limit of 100 waves before the player is killed
  • This is bad

The game is a bit too confusing

  • The first few rounds has a lot going on, with almost no explanation
  • The more we add, the more confusing it gets
  • The late game has too much stuff on screen
  • This prompts the player to rebuild their base now and then
  • This takes time and can get very frustrating
  • This is bad

But at least we have finger guns now!

We’re going to release another patch next week where the focus is to address one or more of the above areas.

⬇ Click here to join the discord! ⬇

this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize. The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!

PATCH NOTES for 0.0.18

  • FIXES
  • Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom.
  • NOTE! There is a new module that might tank your framerate. A fix is in the works.

ENEMIES

  • One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing.

MODULES & CORES

  • Two new modules!
  • Mortar
  • Firecrackers - NOTE! This one might tank your framerate! Use with care.

Still no new cores.

QoL

  • Added interaction filters for the player
  • Hold to only target handles, for easier aiming
  • Hold to only target cable connectors, for better cable management

Added visual damage indicators on the cores (smoke and sparks) Split modules into two categories: Bullet Damage and Area of Effect Damage Added a fifth reward button to give slightly more control over upgrades

BALANCE

  • Upped the damage on a few modules
  • Reworked explosion sizes and damage
  • Reworked wave spawning pool a bit

Thanks a ton for your patience, and we look forward to seeing you on the flat, gray fields of battle. oogliboogli,

The Oogli Boogli Team

This announcement was originally published by Simon Bäckström on Steam on Apr 7, 2023.

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Ooglians

$0.99arena-shooter · automation

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