Orcs Must Die! Deathtrap

Patch 1.0.12 - Bug Fix and Gameplay Mega-Update

Robot Entertainment

The team at Robot Entertainment has been hard at work preparing this exciting update for our players! Update 1.0.12 focuses on key fixes and gameplay improvements, driven by feedback and reports we've received since launch. We wanted to get this update to you as quickly as possible while we continue to work on a larger content patch set to release later this month. We hope you enjoy this update, and we remain committed to delivering the best gaming experience possible. Thank you for your continued support!

Bug Fixes

Crash & Stability Fixes

Fixes crash in settings when some anti-aliasing methods were not supported by graphics card

Fixes a crash that would occur occasionally when leaving a level or returning to the hub

Fixes a crash that would occasionally occur while placing traps

Fixed a compression crash

Fix for crash on failed login while being invited to a game

Fix for crash that can occur if the game doesn’t start up successfully

Fix for crash that occurs when joining a friend’s game while loading into a game

Fix for crash that occurs when the host leaves the game while a player is searching

Fix for dead characters that are pinged causing a crash when unpossessed

Fixed a crash on adjusting graphics settings

Fixed an engine crash when a combo box selection change removes the combo box

Fixed an Xbox permissions crash

Fix for an async crash when shutting down Xbox

Fixed Xbox crash when opening Gameplay settings offline

Traps Fixes

Fixed a bug where the Swinging Mace would occasionally miss enemies on the back swing.

Fixed a bug where traps wouldn’t be sold in multiplayer if replaced by an item in the hidden loadout bar

Fixing an issue with Molten Gold where the damage was incorrectly dealing five times the intended amount after a previous bug fix where it stopped functioning if the cooldown was lower than the duration.

Fixing the poison flower cloud not appearing on clients

Made minecart self-destruct after 5 seconds if not stopped

Fixed Grinder permanent DPS even when jammed

Maximilian’s hero trap will now appear on the minimap when placed

Distortions & Thread Fixes

Fixed distortion refund issue for barricade destruction after player death

Fixed Supply and Demand Distortion applying multiple times

Fixed an issue with Giant Morningstar and You Get What You Pay For threads not stacking correctly on the Morningstar Shooter

Fixed the Rift Blessing Making Gains to properly give 500 health

Add Rune Coin to Quicksaves to make Playing the Odds thread work

Fixed trap count reset on death

Fixed the Bigger Stronger Flippers thread to correctly double the cost of Flip Traps

Fixed the Disabled Safety Features thread so it no longer targets Hero Traps

Fixed an issue where Mac’s Extra Gravity Grenade upgrade, Max’s Hit ‘Em Again thread, and Harlow’s Free Flying Lessons thread were granting 3 additional charges instead of 1

Fixed Rift Barricade buff being removed when a Rift Barricade is sold while another Rift Barricade was still buffing the trap

Visual Effects & Damage Fixes

Freeze Death Effects now work properly when the No Gore option is enabled

Fixed Ultimate Secondary damage issue for Max by removing extra damage window

UI Fixes

Fixed an issue with tutorial video fade not applying to video image correctly

Fix downed bar not having the right color

Fix draft cancellation leaving host stranded in hero select

Fixed unmapped Social Menu button in Mission Select

Fixed Non-HUD hero portrait icons defaulting incorrectly after hero swap

Fixed persistence issues for "You Dropped This" message in Sniper Thread

Fixing DLSS not working if Anti-Aliasing is set to anything besides TSR

Fix for pings displaying at origin when the enemy despawns

Fix for enemy ping placement for Rift Elementals and Water Elementals

Enemy and Pathing Fixes

Fixed an issue where Ghostfang Boss would die after getting stuck

Fixed Lizardman Thief achievement related to coin spending

Fix Ogre Charge ability to prevent getting stuck

Kobold Sappers now delay explosion upon reaching a barricade and will no longer survive their own explosion on High Difficulties

Units stuck due to path blocking now attempt to find a new movement node

Fixed issue to prevent unnecessary AI re-pathing

Miscellaneous Fixes

Fix for rejoin option not working when getting kicked from a session

Fix for respawning players unable to find a spawn location

Fix doubled spawn when wearing a skin

Ensured Quicksave loads data for all players, not just the host

Fix for lobby list showing private friend's games

Fix for cancelling map draft after launch causing issues when the map loads

Fixing an issue on Patio with the Unstable Rift, Skeleton, and Water Elemental spawners

Improvements

Players are now invulnerable for a brief time after spawning and after being revived.

Xbox Performance Improvements

Optimized overall VFX performance

UI Polish and Texture Memory Optimization

Lighting Improvements for medium and high settings

Difficulty now recalculates on wave change

Improved Go Online functionality when disconnected

Updated Trap VFX

Added Wounded Status VFX to Player

Added Silenced status VFX to Player

Adjusted Sawblade wisp lifetime

Made poison cloud FX more transparent

Added visuals for Lightning Damage Wrench Staff

Excluded password-protected games from lobby search results

Adjusted pickup durations to 300 seconds from 120 seconds

Added Steam Deck default graphics and improved font readability

Additional audio for breakable props has been integrated

Additional sound design added for various enemies, bosses, sentinels, & traps

Additional environmental audio has been added for all maps

The volume of all video playback is now controlled by the overall volume setting

Various audio mix adjustments have been made

Modified scaling on Spellbook icons to fix coin display issues on larger resolutions

Updated text for mission select social button and corresponding UI button

Quality of Life

When a new patch version is detected, players will be notified via chat and in the HUB and lobby browser

Password protected games are now removed from the list when not searched

In the Lobby List, when the star icon is moused over, it now shows friends in game or the host’s name if no friends are in the lobby

Added a message to notify the host to change their settings when a player attempts to join their private game

Add confirmation to Quicksave button on post-game menu

Made options menu more mod-friendly by using names instead of enums

Gameplay Adjustments

Traps

Dev Notes: The barricade scaling was specifically for players getting deep in their runs or starting to scale up the difficulty. Barricades were just getting destroyed too fast at those higher levels. This provides barricade consistency across higher levels of difficulty. The rest are technically bug fixes or provide visual consistency for things affected by said trap.

Barricade and Rift Barricade health now scales with Difficulty and Mission Count

Decreasing trap cost distortions from 100% to 50% and fixing supply/demand distortion text

Making trap cost increase distortions no longer affect the rift barricade

Traps buffed by the Healing Tree’s organic traps thread now display the same glow as the Time Crystal trap

War Mages

All Heroes Adding Damage and Aggro Immunity during all Ultimate activation animations

Dev Notes: This was intended to allow players more safety when activating ultimate's during the heat of battle.

Kalos Calling Stone (Special) health now scales with Difficulty and Mission Count

Dev Notes: This allows the Calling Stone to remain consistent across difficulties and later mission runs.

Harlow Primary damage increased from 28 to 32

Secondary damage increased from 30 to 35

Wind Blast (Special) can now launch all Hunters by default

Big Henry’s damage now scales with Difficulty and Mission Count

Dev Notes: First 3 bullets were specific buffs to add to her dmg ability. There was feedback that she felt a little weak. Big Henry's change was also intended for late game or difficulty constancy.

Sophie Increasing movement speed modifier during Shadow Form (Special) from 2 to 2.5

Adding Damage and Aggro immunity during start-up of Shadow Form (Special)

Dev Notes: Sophie's changes were mainly to make her move speed feel faster during Shadow Form and to make her safer when activating the ability.

Threads

Reducing Make it Rain thread coin drop chance from 50% to 25%

Levels

Dev Notes: Switching Troll Archers to Ogres was to prevent Troll Archers from hitting barricades that are placed in their line of sight when attacking the Rift Crystal. Troll Archers can still appear in a wave via the random Onslaught nodes. Rift Crystal change was to make sure ALL enemies could hit the crystal. Some enemies would either not attack at all or miss their attack.

Allowing a chest to spawn on boss maps and their repeatable versions

Replaced Troll Archers for Ogres in Fish Market Onslaught

Adjustments made to Rift Crystal to allow minion attacks to more reliably hit the crystal

Dry Docks - Added ceiling trap space along the second-floor market area

Enemies

Dev Notes: Unstable Rift and Water Elemental Orb health were to make them easier to kill as players reached higher level counts or on higher difficulties. Red Rift Elementals were also a bit too hard as they scaled to higher levels or difficulties. The dmg reduction makes them safer to fight for melee heroes. There were complaints of Firelings being a little too hard to counter or to protect barricades from. Especially with many enemies or things happening on screen.

Unstable Rifts Decreased health from 5000 health to 2500 health

Increased chance to spawn Blue Elementals

Decreased Water Elemental Orb health from 2000 health to 1500 health

Red Rift Elemental Decreased health from 10000 health to 7500 health

Decreased damage dealt to players from 150 damage to 75 damage

Elemental Firelings are now Player Hunters. They will no longer target barricades, but their explosion can still damage barricades

Cyclops Mage: Adjusted fire point of projectile. This is to help reduce projectile unintentionally hitting barricades

Distortions and Blessings

Reducing Lane Opener from minus 3 barricades to only minus 2 based on player feedback.

Fixing Supply and Demand text to correctly reflect the trap cost increase of 100 additional coin per trap placed

Reducing Ceiling Tax, Floor Tax, and Wall Tax distortions from a double cost increase to a 50% cost increase

Separated the trap cost increase and trap cost decrease multiplier channels so that trap cost reduction threads do not feel as weak when trap cost distortions are taken

General

Dev Notes: This change was to help with the frustration of needing to get the last hit to get credit for the kill.

Changed “kill all enemy” milestone to no longer require Bosses, Little Moneybags, or Blue Elementals

Known Issues

An issue where placed barricades do not place a proper obstruction, causing enemies to walk through them, is known and a fix is in progress

Issue with players not respawning after dying in shallow Arboretum water

Issue where players getting Revived being stuck at 99%

Issue where Sentinels can fall off platform and despawn

Issue where Unstable Rift can spawn in walls

Issue with lost or corrupted profiles

Investigating issues with crossplay connectivity

Investigating issues where enemies can be at zero HP, but not die or enter rift

https://store.steampowered.com/app/2273980?snr=2_9_100006_100202_apphubheader

This announcement was originally published by Robot Entertainment on Steam on Mar 5, 2025.

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Orcs Must Die! Deathtrap

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