Orebound

New cave types ready for testing!

Emberforge

Greetings fellow dwarves!

We are very excited to announce that we have made some extremely good progress on the new cave type formations and they are ready for testing on Thenextupdate branch!

To play early add the following into game versions and betas on steam:

Branch : Thenextupdate

Password : updatenow321

There will be five new types of caves that spawn in the world which will be:

Ridges caves, with long and thin upward jutting's.

Columns cave, with tall thick columns filling the cave

Fractures caves, great fractures create high peaks and low pathways

Slanted fractures caves, similar to fractured caves yet with slanted formations

Cluster caves, large jagged and flaky outcroppings fill the caverns.

All caves now also have a uniqueness to the Stalactites (the protusions from the ceiling) per cave, ranging from smooth and soft, to clustered and spikey. Each cave will be different!

Tunnels are also affected by the caves they pass through that have a new geometry, so you will find that also morph a bit to the cave.

[carousel] [/carousel] Along with these new cave types will be a handful of bug fixes:

Fixed a bug where foliage would not spawn in the world which meant the player could not find stone or wood anywhere. Changed newly placed splitters to have Overflow disabled by default instead of enabled Fixed the Threeway splitter not saving and applying filters properly Fixed T2 fast belts not moving the player POIs apply voxel edits to the world to cut out, smooth and add to the landscape.

Things are moving ahead very nicely in preparation for Anvil Update 5, and we may end up releasing content in a different order to what we said in the Dwarven Den post, so stay tuned for more information to be coming shortly!

Have a good weekend & thank you all for your continued support!

This announcement was originally published by Emberforge on Steam on Jul 17, 2026.

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