ORION (26 Year Anniversary)
26 YEAR ANNIVERSARY
On August 25th, 2000, a mod called INCOMING was announced to the internet with a promise:
[ Jetpacks + Dinosaurs & Vehicles ]
Twenty six years later those are still the three pillars that keep ORION anchored.
INCOMING
(Announced Aug 25, 2000)
Pre-production started in 1998. This included initial designs, concept art, the story, the universe, the characters; everything that came before actual development or a single line of code. Then the recruiting. On August 25th, 2000, we went public on Valve's GoldSRC engine, the tech behind the original Half-Life.
Two things from that era I still think about: A member of the Counter-Strike team personally got INCOMING hosted at PlanetHalfLife.com back in 2001, which handed a bunch of kids an audience they had no business having . We also had permission from a smaller company back then known as Bungie to use the likeness of the Warthog and Spartan Armor as long as it was a free mod. This was a huge motivation at the time; though this would later change with the transition to Incoming: Source (and ORION) to become its own wholly unique game universe. Fun Fact: We also got multi-passenger vehicles working on GoldSRC (including flyable ones) behind developer doors. Valve shipped theirs publicly first. We were still very proud of ours.
INCOMING: Source
(Revealed Aug 3, 2005)
Nearly identical feature set, ported to Source ( Episode 1 branch ) after a few years of work. The whole series was torn down and rebuilt:
- Architecture
- Backstory
- Game Universe
- Races
- Characters + Classes
- Weapons & Gear
- Vehicles
This paved the way for the conversion from INCOMING to ORION shortly after and within the Source era of development. One of the hardest but best decisions I ever made for the longevity of the game .
ORION: Source
(Released Dec 4, 2009)
The first release to the public. Released for FREE as a Source Mod for Half-Life 2. Featuring the core foundation:
- Class-Based Gameplay
- Weapons
- Abilities + Grenades & Melee.
- PvP as a focus with objective-based gameplay.
ORION: Prelude*
Pitch (2011)
The initial pitch for ORION: Prelude was focused on a PvP experience expanding what we did on the ORION: Source Multiplayer Beta. Focused on integrating the remaining pillars:
- Dinosaurs
- Vehicles
- + Expanding Core Combat + Ability Sandbox.
* Transitioned to Dino Beatdown due to needing to release earlier than expected.
ORION: Dino Beatdown
(Released May 4, 2012)
This is where the concept for ORION: Dino Beatdown came from with a focus on:
- Open World Gameplay
- Objective-Based Online Co-op
- Class-Based Gameplay
- "Jetpacks + Dinosaurs & Mechs"
ORION: Dino Horde
(Released April 15, 2013)
[ FREE for owners of ORION: Dino Beatdown ]
- Focused on Upgrades + Power-Ups + Weapons & Gear.
- Customization & Cosmetic Store
- PvP-Based Gameplay is introduced across multiple game modes. & more
ORION: Prelude
(Released August 25, 2014)
[ FREE for owners of ORION: Dino Horde ]
- Progression
- Open World Gameplay (Conquest + Vital)
- Playable Dinosaurs & more
Guardians of Orion (Phase 1)
(Released December 1, 2015)
A brand new game in the ORION gaming franchise; originally launched as a Top-Down (Twin-Stick) Online Co-op Shooter. Received major free updates including elements such as:
- Loot
- Inventory
- Crafting
- Third Person
- First Person
- Social Hubs
- New Heroes
- New Weapons
- New Abilities & more...
Guardians of Orion (Phase 2)
Product Update (Released November 1, 2021)
[ FREE for owners of Guardians of Orion (Phase 1) ]
- Focused on Fidelity + Optimization & Performance.
- Revamped Visuals
- File Size Reduction (20gb to 10gb)
- Faster Load Times
- Faster Boot Times
Most importantly: this transitioned the entire game architecture from Cloud Server to Player Hosted infrastructure for game preservation purposes. One of the harder developments we've done but I am happy with the end result as it keeps the game around to this very day .
THE NEW ERA
ORION: Prelude is back in active development.
The goals are simple:
- A better game across gameplay and feel.
- A more optimized game across polish and performance.
- An open development process worth following along with.
FREE FOR EXISTING OWNERS
This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.
PRICING UPDATE
The price for ORION: Prelude is increasing on October 25, 2026 from $0.99 for the base game to $9.99 for new owners. If you've been sitting on this one, the window before October 25th is the cheapest it will ever be.
NEW GAMES
[ There are also new ORION projects in development ]
THANK YOU
RECAP TO DATE:
- Twenty-six years.
- 3 Products.
- Across 4 Game Engines.
- One idea that refused to die.
Held together by my love for the IP and your incredible support. Thank you.
Here's to the next chapter.
JOIN THE ORION DISCORD
https://discord.gg/cY5XHC3
- Additional previews
- Dev interaction
- Poll voting
- Early testing opportunities
- & more
TikTok: http://tiktok.com/@dankie.dev
Twitter: https://x.com/dankiedev
YouTube:
ORION: Prelude @ Steam:
With Love, PRAZ
This announcement was originally published by DANKIE on Steam on Aug 25, 2026.
Open the original on Steam