Changelogs 0.2.1 to 1.0.3-18
Changelog 1.0.3-18:
Optimization:
- LoD system otpimisation (CPU)
- optimization related to the using of chests and doors (CPU)
- optimization of the game map by getting rid of many unnecessary elements (RAM)
- terrains optimization (GPU)
Removing the treasure from the altar:
- when the team has not collected 3 treasures yet
- has its own top screen event
- press 'E' near altar and wait 2s
Fixes:
- fix for invisible tables when decals are off
- update min players to start (for events)
- fix for creating broken ammunition via split (in a specific situation)
- fix for drop fps in main menu when a player with no avatar appears among friends
- crash fix when returning to main menu when friends include a player with no avatar
- fix for black screen instead of exiting limbo in rare situations
- slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes
- fix for players joining an empty lobby despite the fact that there was already another lobby created
Changelog 1.0.3-6:
- Fixed floors that could eat weapons on the Aztec island
- Fixed walls that could make players stuck
- Fixed infinite loading screens in certain situations
- Fixed player count in certain situations
- Fixed players in weird poses when the are still joining
- Fixed the first objective that can now spawn in a random place max 1km from a crew
- Fixed chat colors
- Fixed drinking and smoking from the FPP view
- Fixed joining empty lobbies in certain cases
- Fixed reloading animation to match HUD bullet count
- Fixed player's dead chest to better snap and sail on ships
- Fixed no damage of AOF explosions in certain cases
- Fixed no perma damage indicator (lower HP bar) in certain cases
- Fixed bamboo damaged roofs that could make players stuck
- Added popup when player's GPU has no required Shader Model 5.0
- Added option to stop using medkit when climbing, fixing ships, using wheel and cannons
Changelogs 0.2.2 to 1.0.3-1:
- Added Mouse sensitivity for scopes 1/5x to 5x
- Added missing fractured parts to buildings getting destroyed
- Added standard viewfinders for each weapon
- Added cliffs and big rocks between islands
- Added ramps to climb faster from the ocean in harbor areas
- Added pirate voices for every command wheel option
- Added random spawn points for the Altar Island
- Added the new Krakenhunter island!
- Added new version of the ocean, many fixes and improvements
- Added new ingame and Steam badges to get along with Steam Achievements
- Added Mute voice chat buttons for teammates
- Added Failover for not working server list when Steam lags
- Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions
- Added secondary anticheat system to the original server based one
- Fixed loot in chests around the big pyramid
- Fixed Steam avatars in final statistics
- Fixed walking and running sounds on different grounds
- Fixed matchmaking issues and empty server choosers
- Fixed Defaults button in menus
- Fixes and tweaks on the Aztec islands
- Fixed crashes when exiting the game
- Fixed underwater effect glitch when being above the surface
- Fixed transparent ship shakes when trying to summon it
- Fixed not always working objectives and treasures to find
- Fixed disappearing sails
- Fixed too high or steep stairs
- Fixed building destructions for players who were too far to see it happening
- Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion
- Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory
- Reworked and polished main menu windows for better overall optimization
- Optimized cursed ring zone
- Optimizations on every island
- Better UI layout for 4:3 aspect screens
- Better balanced loot spawns on many islands
- Better Kraken animations when spawning ships
- Better underwater physics, also for dead pirates
- Better UI response when receiving damage
- Improved archipelago map - all island are visible and zoom got better
- Improved grenade aiming
- Improved shake effects for jumping and climbing
- Improved mouse sensitivity option
- Improved ships collisions
- Improved zoom-out animations for every type of weapon
- Prewarming shaders and objects before the round starts for better FPS
- Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds
- Lots of CPU optimizations
- Additional LOD group fixes
- Smoother character movement
- Rearranged 38 loot chests for easier access
Reworked east part of the Castle Island:
- new buildings
- more loot spawns
- better shoreline
Improved Skull Island:
- new paths and buildings
- more secret spots- more loot
- added another, top entrance to the cave
Changelog 0.2.1:
- Fixed UI elements that didn't work properly with different languages
- Fixed commands wheel that could be opened together with the map or inventory
- Fixed summary screen to properly display stats on different ratio aspects
- Fixed wrongly placed obstacles on the Altar island
- Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages)
- Fixed and added many graphic details on the Aztec Island
- Player icons on the main map render above other icons
- Press right or middle mouse button to place or delete a waypoint
- Added more waypoint icons to the main map
- Fixed changing weapon with a mouse wheel not to instantly attack with a sword
- Added a new version of the commands wheel
- Newly added caves got echo
- Fixed loot spawns that could spawn loot under obstacles
- Fixed missing avatars on the team summary screen (moved to tests)
- Fixed double cursed ring that could spawn in certain situations
- Updated engine version to 2019.4.6f1
- Items on the ground moved to clusters to improve frame rates
- Waypoints act better when players look at them from a moving ship
- Added credits window in the main menu
- Fixed app crash when hitting Exit game (moved to tests)
This announcement was originally published by Space Boat Studios on Steam on Nov 4, 2020.
Open the original on Steam