OUTBUDDIES BUILD 1.55 IS LIVE!
Hey Guys!
Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES ' console ports. Those still need some tweaking and QA but they're not far away anymore!
I would call this build the definitive edition of OUTBUDDIES , as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support.
Here's the change-log:
Features
- New final scene added to the staff roll
- HUD elements polish, especially the equipment screens and boss rush menu
- Rework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX:
- Wozan now speak a little gibberish
- New prompts giving clues on how to handle the game‘s more obscure bosses
- Full visual rework of the last two bosses Nocturne and Xion:
- New idle stance for the player sprite as well as some minor other tweaks
Design Fixes
- Optional mechanism in the Buluc boss room to tune down his difficulty
- Bosses will expose CoOp specific weak spots only on actual CoOp, as doing this on single-player confused some players.
- Shooting and Charge-Shooting directly after a double jump or wall jump is easier now
- Buddy can now accelerate by holding the run button LT, due to a legacy issue this was only possible with LB in previous builds
- Rebalanced the volume of some clipping sound FX
- Rework of the game‘s map, now showing all connections between rooms
Bugs
- The menu cursor could move out of place in rare circumstances
- Fixed a possible soft lock in the transition between lower mines and the Cenote area
- Holding the run button on gamepads blocked activating some facilities and speaking to Wozan
For the game‘s console release, we‘ll probably also do a rebranding on Steam, but that‘s not finally decided yet. Trading cards will be a thing for sure!
I wish you all the best and I hope you all take care during the pandemic!
Best, Julian
This announcement was originally published by Julian Laufer on Steam on Mar 26, 2020.
Open the original on Steam