Outpost Zero

Patch version 1.0.10099

Symmetric Games

Greetings Overseers,

We apologize for the long delay on this patch - holidays, vacations, and sicknesses piled up and we wanted to make sure everything was solid before it was released. We have a bunch of bug fixes for you today, most notable the TOD cycle fixes for the primary servers and various performance fixes. We will be continuing to hammer on performance over the next several weeks, especially on servers with large bases.

Patch notes below

Fix time of day cycle and make speed configurable in

DefaultGame.ini [Game/Blueprints/Environment/BP_Sky_Sphere_Advanced.BP_Sky_Sphere_Advanced_C] TODCycleSpeed=30.0f

Cleanup all dropped items after 10 minutes, and all orphaned items

Make bots haul from planters

Fix doubled up UI interacts when placing certain structures

Fix issues with dropping items after picking them up, and generally speaking with items that lack collision or get attached to player

Fix a bug with possible visual duplication of inventory items when failing a transfer/failure to remove from inventory when dropping

Save locked slots on AI minions

Big performance improvement in large bases

Fix inventory not updating on player when mounted

Fix inventory issues when mounting/dismounting from vehicle

Make sure all item filters are present on storage containers and alphabetized with better "generic" and name/hierarchy fixups

Dropship HP to 5k

Disallow storage filters and AI usage from being modified on enemy pipes

AI will Haul from miners/harvesters/extractors at stacks of 10, not 100

Perf improvement for complex power systems

Update various item rarities and fix some generic names

Try to fix hotbar mixup on players when relogging

Fix electrified floor visuals when powered off

Fix corner foundation stacking and snapping

Re-add weakened version of volcano as a global event on regular sandbox game modes to make sure structures deteriorate regularly

Fix for timed server restart set via ini files

Show a preview of what a harvester/extractor/miner resource type will be before placing, and make it easier to place extractors against petroleum

UI optimizations for structure and interact widgets

Make switches bigger so they can be seen through T2/T3 walls

Change switch UI offset so its visible when looking at it

This announcement was originally published by Symmetric Games on Steam on Dec 7, 2019.

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Outpost Zero

$19.99action · adventure

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