Patch version 1.0.10099
Greetings Overseers,
We apologize for the long delay on this patch - holidays, vacations, and sicknesses piled up and we wanted to make sure everything was solid before it was released. We have a bunch of bug fixes for you today, most notable the TOD cycle fixes for the primary servers and various performance fixes. We will be continuing to hammer on performance over the next several weeks, especially on servers with large bases.
Patch notes below
Fix time of day cycle and make speed configurable in
DefaultGame.ini [Game/Blueprints/Environment/BP_Sky_Sphere_Advanced.BP_Sky_Sphere_Advanced_C] TODCycleSpeed=30.0f
Cleanup all dropped items after 10 minutes, and all orphaned items
Make bots haul from planters
Fix doubled up UI interacts when placing certain structures
Fix issues with dropping items after picking them up, and generally speaking with items that lack collision or get attached to player
Fix a bug with possible visual duplication of inventory items when failing a transfer/failure to remove from inventory when dropping
Save locked slots on AI minions
Big performance improvement in large bases
Fix inventory not updating on player when mounted
Fix inventory issues when mounting/dismounting from vehicle
Make sure all item filters are present on storage containers and alphabetized with better "generic" and name/hierarchy fixups
Dropship HP to 5k
Disallow storage filters and AI usage from being modified on enemy pipes
AI will Haul from miners/harvesters/extractors at stacks of 10, not 100
Perf improvement for complex power systems
Update various item rarities and fix some generic names
Try to fix hotbar mixup on players when relogging
Fix electrified floor visuals when powered off
Fix corner foundation stacking and snapping
Re-add weakened version of volcano as a global event on regular sandbox game modes to make sure structures deteriorate regularly
Fix for timed server restart set via ini files
Show a preview of what a harvester/extractor/miner resource type will be before placing, and make it easier to place extractors against petroleum
UI optimizations for structure and interact widgets
Make switches bigger so they can be seen through T2/T3 walls
Change switch UI offset so its visible when looking at it
This announcement was originally published by Symmetric Games on Steam on Dec 7, 2019.
Open the original on Steam