PONE

PONE version 0.2 is here!

Graggl

I plan to continuously work on fine tuning the game based on your feedback. This update fixes many initial bugs that have been found thanks to you all! The main focus of this patch is to adjust the difficulty of the game based on enemy spawn rates, traveling to unsafe places, and enemy spawn locations. Below I have highlighted and gone into more depth about these changes.

Patch notes:

  • Decreased Enemy Spawnrate: Initial enemy spawnrate has been reduced and increases over time while the day plays out.
  • Venting is Safer: If an enemy is detected near a vent, it is unlikely that the player will vent to that location (player will be sent to a different location).
  • Safer Initial Spawn: It is now less likely for enemies to spawn near the initial spawn room upon the first entry. This is to help make sure the player does not immediately die when entering the mansion.
  • Shop Keybinds: You may navigate the shop using ‘W’, ‘S’, Up Arrow, Down Arrow, and Mouse scroll wheel. (Other shop controls remain the same)
  • Communication Channel: Players who have been killed can now hear the player they are spectating.
  • Day length: Increased the length of each day
  • Bug Fixes:
  • Patched inventory duplication bug
  • Patched deathcom bugs
  • Patched map generation bugs
  • Removed player collisions
  • Removed “soft lock” when a player is killed while healing
  • Adjusted sell price to match buy price of certain items

Future plans:

The next patch will include an official tutorial / guide for PONE, more balancing, more settings (such as keybinds), and more bug patches. These patches will be released in the near future, before the launch of the full game.

I appreciate all of the feedback I have received and encourage you all to continue to share your constructive thoughts and concerns about PONE.

This announcement was originally published by Graggl on Steam on Nov 8, 2025.

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PONE

$4.95action · adventure

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