Patch #1
- Global map rework - enemy waves have been completely redesigned.
- The game now properly pauses when opening the pause menu (hooray! finally).
- Fixed an issue where monsters would collide with each other and stop moving.
- Fixed an issue where monsters got stuck in the spawn room.
- Fixed an issue where ghosts wouldn't go to the portal.
This announcement was originally published by Dual Quest Studios on Steam on May 10, 2026.
Open the original on Steam