Prehistoric Hunt

Open testing for upcoming gameplay update!

Antiproto Studios

Greetings dinosaur hunters!

Open testing of the upcoming gameplay update is now available! If you want to help us locate possible issues and give feedback before release, you can now try out the latest test build.

This testing phase focuses especially on the introduction of the first vehicle system alongside upcoming weapon and dinosaur balance changes. Your feedback will help us fine-tune gameplay balance and vehicle handling before the update officially launches.

Things to take into account before starting testing

The open testing version of the game utilizes a different server. You won’t be using the same player in the test version, but instead start from zero with a fresh player. Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server. Latest updates allow the game to have different save files for dev server, so you should not lose your online player trophy lodge.

Before you start transferring your game into the open testing mode please make a backup of your offlineplayer.txt file. It can be found in:

%steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/ offlineplayer.txt

The file contains your offline player data and it can be overwritten if you don’t take a backup and play in offline in the dev server. Once you move back from the test version to the actual game you can copy this backup file back to its original location.

Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose “None” to get back. You can freely switch between the versions.

Instructions how to get the test version

Right click the game name in Steam library list view and choose “Properties”. Then choose the “Betas” tab. From the dropdown choose “public_test”.

Steam will now download the test version and you’ll see in your library instead of “Prehistoric Hunt” the name:

“Prehistoric Hunt \[public_test]”

New things to test

The main focus of this open testing phase is gameplay balancing and the introduction of vehicles.

We are especially looking for feedback related to:

Vehicle handling and controls

Vehicle usefulness during hunts

Multiplayer synchronization with vehicles

Weapon balance and feel across different hunting situations

Dinosaur balance

Progression balance and equipment effectiveness

General gameplay pacing after the balance adjustments

Vehicles

Vehicles can be called with a satellite phone, if you purchase satellite phone upgrade from shop. Using "Right click" on the satellite phone allows you to switch the mode on the phone.

3 players can fit in a single vehicle. Current version of vehicle has no gas consumption. Vehicle damage is a work in progress. Press “Crouch” button to switch between third person and first person while in a vehicle.

Dinosaur balance changes

Heart Shot Secondary Damage: Global increase from 45 -> 75 for all species

Lung Shot Secondary Damage: Global increase from 10 -> 20 for most species

Wing Shots Decreased Integrity Loss: 5 -> 1

Bleeding rate doubled for all dinosaurs expect: Tyrannosaurus, Giganotosaurus, Sarcosuchus, Spinosaurus and Mosasaurus. So, dinosaurs do not take so long to bleed out.

Pteranodon

Attack end duration increased from 0.5 -> 0.9

Health: (100-120) -> (45-70)

Stomach Damage: (50, 25) -> (40, 20)

Compsognathus

Health: (20-35) -> (10-20)

Head & Neck Damage: 20 -> 50

Walking speed reduced from: 6 -> 4

Brachiosaurus

Health: (200-250) -> (325-450)

Heart Damage: (100, 45) -> (100, 60)

Stomach Damage: (30, 10) -> (20, 8)

Lung Damage: (30, 10) -> (22, 10)

Giganotosaurus

Health: (150-190) -> (160-230)

Tyrannosaurus Rex

Lung Damage: (15, 5) -> (20, 10)

Spinosaurus

Health: (190-270) -> (140-220)

Thalassodromeus

Attack end duration increased from 0.5 -> 0.9

Sinornithosaurus

Health: (20-35) -> (10-20)

Head & Neck Damage: 20 -> 50

Walking speed reduced from: 6 -> 4

Quetzalcoatlus

Attack end duration increased from 0.2 -> 0.9

Health: (150-200) -> (100-150)

Stomach Damage: (50, 25) -> (40, 20)

Weapon balance changes

Sound ranges reduced across weapons, so dinosaurs do not get spooked so easily by distant shots. Spread reduced on some weapons to reduce random variance and replaced by new stability to increase difficulty by it instead.

Rifle

Penetration: 1.5 -> 1.2 (15 - > 12)

BoltAction_Length: 1 -> 1.2

Bullet_Speed: 1.5 -> 1.8

Hunting Rifle

Magazine: 10 -> 6

Damage: 1.2 -> 1.5

BoltAction_Length: 1 -> 1.4

Bullet_Speed: 1.5 -> 2.0

Cost: 500 -> 2500

Stability: 1 -> 0.9

Shotgun

Damage: 0.3 -> 0.4 (15 -> 20)

Penetration: 0 -> 0.5 (0 -> 5)

Allowed_Distance: 75 -> 25

Damage_Falloff: 0.5 -> 0.4

Bullet_Speed: 0.6 -> 0.7

Cost: 1200 -> 800

Stability: 1 -> 0.8

Added Zeroing: 50 - 150m

Pistol

Damage: 0.8 -> 0.6 (40 -> 30)

Penetration: 0 -> 0.1 (0 -> 1)

Damage_Falloff: 0.7 -> 0.2

Stability: 1 -> 1.2

.50 cal

Damage: 2.4 -> 2.5 (120 -> 125)

Penetration: 3 -> 4 (30 -> 40)

Magazine: 4 -> 5

Bullet_Speed: 1.5 -> 2.5

Stability: 1 -> 0.5

Spread: 1.5 -> 0.4

Zeroing Max: 600 -> 750

Revolver

Penetration: 1.5 -> 1.0 (15 -> 10)

Allowed_Distance: 100 -> 75

Damage_Falloff: 0.7 -> 0.18 (More damage reduction over distance)

Cost: 600 -> 400

Tranquilizer Rifle

Spread: 1 -> 0.8

.700 Double Rifle

Damage: 2.3 -> 3 (115 -> 150)

Penetration: 2 -> 3 (20 -> 30)

Bullet_Speed: 1.5 -> 1

Allowed_Distance: 150 -> 100

Spread: 1.5 -> 1

Damage_Falloff: 1 -> 0.05 (High damage reduction over distance)

Cost: 7,000 -> 9,000

Zeroing Max: 300 -> 200

Heavy rifle .338

Penetration: 2 -> 2.2 (20 -> 22)

BoltAction_Length: 2 -> 1.7

Bullet_Speed: 1.5 -> 2.25

Magazine: 7 -> 6

Spread: 1.2 -> 0.4

Stability: 1 -> 0.6

Zeroing Max: 600 -> 750

Greystone .45-70 Lever-Action Rifle

Penetration: 1.5 -> 2 (15 -> 20)

Bullet_Speed: 1.2 -> 1.6

Bolt-Action Length: 1.6 -> 1.1

Spread: 1.3 -> 0.5

Stability: 1 -> 0.8

Allowed_Distance: 250 -> 150

Zeroing Max: 600 -> 400

Ashford .30-30 Lever-Action Rifle

Damage: 1.5 -> 1.2 (75 -> 60)

Cost: 2,500 -> 500

Magazine: 8 -> 7

Bullet_Speed: 1.2 -> 1.6

Allowed_Distance: 250 -> 150

Zeroing Max: 600 -> 400

Harpoon Rifle

Penetration: 2 -> 2.5 (20 -> 25)

Allowed_Distance: 250 -> 50

Bullet_Speed: 0.7 -> 0.65

Stability: 1 -> 0.9

Cost: 1,500 -> 2,500

Ammo Cost Changes:

Tribal Bow Arrow: 15 -> 8

Shotgun Ammo: 20 -> 15

.30-30 Ammo: 30 -> 15

Harpoon Gun Ammo: 15 -> 35

.50 Cal Ammo: 30 -> 40

.700 Cal Ammo: 30 -> 40

Updated weapon suitability

Pistol:

Compsognathus

Sinornithosaurus

Pteranodon

Thalassodromeus

Quetzalcoatlus

Shotgun:

Compsognathus

Sinornithosaurus

Pteranodon

Thalassodromeus

Quetzalcoatlus

Gallimimus

Revolver, and Hunting Rifle, .338 Heavy Rifle, & 45-70 Greystone:

Quetzalcoatlus

Gallimimus

Pachycephalosaurus

Utahraptor

Carnotaurus

Allosaurus

Parasaurolophus

Therizinosaurus

Iguanodon

Ankylosaurus

Stegosaurus

Spinosaurus

Sarcosuchus

Triceratops

Giganotosaurus

Tyrannosaurus

Mosasaurus

Rifle & .30-30 Ashford:

Pteranodon

Thalassodromeus

Quetzalcoatlus

Gallimimus

Pachycephalosaurus

Utahraptor

.700 Double Rifle & .50 Cal:

Ankylosaurus

Stegosaurus

Spinosaurus

Sarcosuchus

Triceratops

Giganotosaurus

Tyrannosaurus

Mosasaurus

Brachiosaurus

Tribal Bow: Everything EXCEPT Brachiosaurus

Compound Bow: Everything EXCEPT...

Sinornithosaurus

Compsognathus

Pteranodon

Thalassodromeus

Huge thanks to Serok and Dyno-Gaming for testing and balance suggestions! Please remember that values and balancing may still change before the final release based on testing results and community feedback.

Thank you for your support and feedback!

This announcement was originally published by Antiproto Studios on Steam on May 13, 2026.

Open the original on Steam
Prehistoric Hunt

$17.99dinosaurs · early-access

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