Project Afterfall

1.0 Date announced and Update 9 Innitiated

MuHa Games

Update 9 - Our Final Early Access Update

Our final Early Access update is here!

And with it, we can finally announce the date:

Project Afterfall launches into Version 1.0 on November 3rd!

Before we get there, Update 9 brings one last major round of improvements, additions, and fixes (well, that is before the Gold which will also bring more of those!).

The main focus this time is the card battle system, with reworked cards and decks, simplified mechanics, new effects, and a much larger selection of cards.

We've also added 41 Steam Achievements, Steam Cloud Saves, new graphics settings, improved quest tracking, and plenty of fixes and quality-of-life improvements.

Please Note: Old saves will break!

You can finish your run on the previous version:

Right-click the game on Steam → Properties → Betas → choose the top branch.

Card Battle Rework

[MOD] Reworked combat cards and decks, with new effects and multiple targets.

[MOD] Blight, Might, and Disarm have been replaced by Poison, Enhancer, and Weaken.

[MOD] Boosted cards no longer return to the deck after use.

[MOD] Empty decks now draw common cards matching the Main's domain.

[MOD] Minions no longer add bonus cards to the deck.

[MOD] Combat Disruptor is now stronger and is no longer offered at level-up.

New Features

[ADD] 41 Steam Achievements.

[ADD] Steam Cloud sync for profiles, saves, and Destiny Points.

[ADD] Load games directly from the pause menu in single-player and co-op.

[ADD] Skin colour presets in Character Creation.

[ADD] Low, Medium, and High graphics quality settings.

[ADD] Quest location highlights with separate map visibility controls.

[ADD] Enemy map markers now show whether an enemy can still attack the nearby player this turn.

[ADD] Character artwork for 7 battle summons.

Gameplay & Quality of Life

[MOD] Energy Shard rewards added for fully exploring or clearing Regions.

[MOD] Updated translations and clarified ability and domain descriptions.

[ADD] Various minor UI improvements.

Fixes

[FIX] Autosaves ignored the selected frequency or the Off setting.

[FIX] Incorrect or missing councillor bonuses after Council changes.

[FIX] Council elections could assign one person to multiple seats.

[FIX] Garrison bonuses from perks and events did not affect siege stats.

[FIX] Research donation previews could overstate the points awarded.

[FIX] Level-up choices could be lost when switching characters.

[FIX] Rapid dialogue clicks could select incorrect options or cause errors.

[FIX] Save/load menu errors and repeated clicks could start duplicate loads.

[FIX] Errors caused by battle actions arriving after combat had ended.

[FIX] Incorrect character sorting in co-op battle results.

[FIX] Both Mains now attack during the allies' turn in co-op battles.

[FIX] Random-target abilities could affect more than one unit.

[FIX] Incorrect event reward amounts and negative resource totals.

[FIX] Incorrect Core upgrade button display at Core Level 4.

[FIX] Hidden or cleared locations could remain visible on the minimap.

Next Stop: Version 1.0

With Update 9 out, our Early Access journey is almost complete.

The next major milestone is the full release of Project Afterfall on November 3rd!

The Gold build will bring a refreshed tutorial, along with several additional quality-of-life improvements and final polish.

Thank you to everyone who has played, tested, reported bugs, shared feedback, and stuck with us throughout Early Access. We've got one final stretch ahead of us - see you in November!

This announcement was originally published by MuHa Games on Steam on Sep 24, 2026.

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Project Afterfall

$19.99card-battler · card-game

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