Project Sparrow

Patch Notes: 0.2.0

Inspire Game Studios

Gameplay:

Increased initial slide impulse from 200 > 220

Reduced braking deceleration when sliding from 140 > 120

Increased void rift horizontal portal exit impulse from 1000 to 1250

Air control increased after using a wallbounce increased from 150ms > 300ms

Increased wallbounce hitbox from 45 > 50 units

Void rift no longer cancels bow draw on exit

Reduced base arrow count from 12 > 6

Reduced arrow recharge time from 3.25s to 5s

When hitting a headshot you gain a 5 second buff that increases the draw time of your next shot by 30% Added more player starts in all spawns to accommodate more players

Throwing knife can no longer headshot

Reduced parry daze time from 2.5s > 2s

Moved shoulder hitboxes down slightly to stop blocking shots that should be headshots

Character collision with other players is now disabled whilst on moving platforms

Movement has seen more refinement, the most notable feedback was the slide ending to fast, these changes help alleviate some of the sudden ending and not having enough of an impulse to start with. Please continue to let me know how you feel regarding these changes!

Custom games & spectating:

Added LockOn keybind for spectating

Added Toggle 3P keybind for spectating

Added DropOff keybind for spectating

No longer able to start a custom game with unassigned players

Custom game settings now update for everyone in the lobby

Custom game settings are now saved when returning to the lobby

Maps:

Flagstone:

Kings Rest:

Training range & Supporter area: I've added a new supporter area that has the names of all previous patreon supporters! We'll be doing more events in the future to get names on here, as well as placements from placing high on the leaderboards in upcoming seasons!

UI/UX:

Added score points at the top of the screen to show how much you need to win the game

Increased size of the roll indicator UI

Improved roll indicator UI

Loadout options now sorted by skill difficulty

Improved scoreboard performance

Scoreboard stats no longer rollback to where they were in an instant replay

Scoreboard stats now update faster

Added welcome screen popup

Added FAQ button to menu

Removed the loadout hint when in a replay or instant replay

Updated loading screen image for Flagstone

Updated loading screen image for the training range

Updated loading screen image for Kings Rest

Disabled deathmatch button whilst waiting for a response from the server so you don't accidently cancel searching for a game too fast

Bug fixes:

Fixed a bug with spirit bombs/gates not showing correct state when joining a match that has already started

Fixed a bug with other players on moving platforms looking laggy

Fixed a bug where teams would swap sides more than once per round

Fixed a bug where you could respawn on a moving platform if you had died on it

Fixed a bug where you could climb whilst dazed

Fixed a bug where roll timing UI was stuck on the screen

Fixed a timing issue where you would see a quick glimpse of a killcam before a transition to the round ending replay

Fixed the Hide HUD keybind not working

Fixed a bug where having a spectator in a custom lobby would cause players to not spawn at the correct location

Fixed a bug where you could spawn at the incorrect location

Fixed a bug with the pocket dust effect dying/respawning

Fixed an issue with custom games settings resetting when returning back to a lobby

Fixed a bug being able to shoot through some meshes on sanctum

Fixed a bug where you were unable to buy currency in the store

This announcement was originally published by Inspire Game Studios on Steam on Apr 18, 2025.

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Project Sparrow

$9.99archery · arena-shooter

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