Quake

Quake - Update 1

id Software

Update 1 includes improvements to user controls, the addition of bot support to multiple Deathmatch maps, improvements to bot functionality and several notable bug fixes

Improvements

Controls

Improved analog stick input on controllers – now more responsive by default

Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu

Map Improvements: Dimension of the Machine

Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section

Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram

A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them

General Improvements

Save game process is faster on large levels

Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players

Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen

Online Multiplayer

Removed visible game limit in match browser

Improved Scourge of Armagon client-side prediction

Bots Added bot support for the following levels:

The Slipgate Complex (E1M1)

Castle of the Damned (E1M2)

The House of Chthon (E1M7)

The Elder God Shrine (E4M3)

Shub-Niggurath's Pit (END)

The Edge of Oblivion (HIPDM1)

The Pumping Station (HIP1M1)

Improved bot melee attack, swimming and weapon selection behaviors

Added text dialogues for when bots make kills or get killed

Improved bot handling of elevators

Improved bot navigation on The Abandoned Base (DM3)

Misc. Improvements

Added monitor select option

Control Updates:

Added quick save and quick load key binds

Added default keyboard binds for the Laser Cannon, and Mjolnir in Scourge of Armagon

Note: Users with existing save data may need to bind these manually from the Input Options menu

BUG FIXES

Gameplay

Fixed backward movement speed accidentally being set to walk

Game speed now correctly resets after using the Weapon Wheel

Resolved a bug that could result in the player getting stuck when jumping out of the water

Turning off friendly fire no longer prevents self-damage

Audio

Fixed rare audio crash in Scourge of Armagon

Resolved issue that caused excessive clipping when multiple sounds play simultaneously

Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo

Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)

Maps

The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch

Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon

Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely

Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath's Pit (END)

General

Usernames with quotation marks now appear correctly in game

Spanish episode end slate text is no longer cut off

Texture smoothing setting restores correctly after deactivating the Quake 64 add-on

Fixed bug in which enhanced Ogre model would sink into ground plane after death

Online Multiplayer

Resolved issue when sounds would drop and entities disappear or flicker during online play

Bots

Resolved issue where bots would not grab needed pickups

Bots should now see all triggers and doors as shootable

Bots no longer linger in slime or lava for too long

Removed Bot support on maps that lack waypoints

Fixed issue in which bots tried to re-use single-use buttons and triggers

Misc.

Fixed an issue in which the Max FPS option did not correctly display custom settings in drop down menu

Disabled GPU culling to improve performance in Dimension of the Machine

MODDING IMPROVEMENTS

The following changes apply to users who may be developing add-ons that work on the PC version of Quake

Added the pr_checkextension cvar and checkextension ("QUAKE_EX") function in QuakeC to detect if the mod is running under the updated Quake client

Added the cl_nocsqc cvar (it is permanently set to 1 to indicate to modders that CSQC is not supported)

Removed the -heapsize command line parameter. It is no longer used in favor of a dynamically sized heap

Added FL_NO_BOTS edict flag (Instructs bots to ignore specified object(s) in QuakeC)

Added a QuakeC built-in for playing a sound on a client: void localsound( entity client, string sample ) = #80;

Added the following QuakeC built-in functions for drawing debug shapes on clients (these are intended to help mod authors visually debug logic in 3D space):

void draw_point( vector point, float colormap, float lifetime, float depthtest ) = #81;

void draw_line( vector start, vector end, float colormap, float lifetime, float depthtest ) = #82;

void draw_arrow( vector start, vector end, float colormap, float size, float lifetime, float depthtest ) = #83;

void draw_ray( vector start, vector direction, float length, float colormap, float size, float lifetime, float depthtest ) = #84;

void draw_circle( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #85;

void draw_bounds( vector min, vector max, float colormap, float lifetime, float depthtest ) = #86;

void draw_worldtext( string s, vector origin, float size, float lifetime, float depthtest ) = #87;

void draw_sphere( vector origin, float radius, float colormap, float lifetime, float depthtest ) = #88;

void draw_cylinder( vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest ) = #89;

Added logic that resets AI state to neutral when activating the bot navigation editor

Added bot nav editor fullbright toggle key bind to F2

Added "CheckForFloor" flag to nav nodes (this can be used for drawbridges, floor traps, etc.)

Added "CheckForSolid" flag to nav nodes (this can be used for crushers, traps, movable walls, etc.)

Added ability to place nav nodes in shallow lava

Added the following cvars to change nav editor window positions:

nav_properties_xpos

nav_properties_ypos

nav_legend_xpos

nav_legend_ypos

Added navEdit_defaultNodeRadius to set preferred default nav node radius Added ability to lock node height in place when moving nodes around Added navEdit_defaultNodeRadius to set preferred default nav node radius Added navEdit_waterLookPointDist to control how far away nodes will be placed in front of player when in water

MODDING FIXES

Fixed an issue in which the save command was appending an "s" to the beginning of filenames, resolving auto-save in mods like “Copper”

Fixed Alpha not being applied to brush models

Restored original behavior of centerprint, sprint, and bprint built-ins to fix issues with mods expecting arguments to concatenate instead of a string format

This announcement was originally published by id Software on Steam on Oct 7, 2021.

Open the original on Steam
Quake

$9.991990-s · action

View game

More from Quake

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News