September 2026 Development Update
We've posted our September 2026 Development Update! Have a look:
Spoilers follow!
We plan to release the update to an Experimental branch on October 27th! Watch the video for the full background, as well as a preview of our upcoming equipment customization and map editor features, just to name a couple. Until then we'll be working on gearing up to support all of the new modding features, as well as preparing resources and documentation.
As listed in the video, here's the high level list of features coming to the experimental branch:
Maintenance of Way
Track wears with traffic and must be maintained
Construction milestones built with MoW work cars
Vegetation crowds track as time since maintenance grows
Temporary speed restriction boards on worn track
Construction Difficulty and Track Wear settings
Physics/Simulation
Improved slack action from a rewritten coupling solver
Tonnage ratings in the HUD, purchase screen and placer
Diesel-electric simulation rewritten
Steam cutoff and tractive effort overhauled
More realistic coal consumption
Handbrakes apply gradually
Auto Engineer
Rebuilt train handling: stops within about a meter
Improved brake handling on steep grades
Added stall detection
Waypoints across turntables
Waypoint route preview while picking destination
Engaging waypoint mode now keeps speed
Pick waypoints using map window
Equipment
G-16 Prairie
L-27 Articulated
EMD F7 A and B units
Selectable tenders for the C-40, P-43 and P-48
Others to follow
Specs updated to match real life counterparts
Multicolor paint schemes for diesel engines
GP9 and SD7 detail customization
Customization for select steam engines, more to come
80T Ore Hopper
40ft Maintenance of Way car
Southern Class SU 36ft boxcar
Equipment Features
Paint maps with crisp stripes, heralds and lettering
Customize your equipment's paint, lettering and finish
Metallic and polished metal finishes
Spectral whistles and horns with editor
Whistle & horn distance rolloff
Selectable bells
Revamped wheel clack, rolling sound and flange squeal
Load models, more to come
Load density accounted for in car capacity calculations
Diesel cab Ammeter and lit gauges
Operations
Freight rates adjusted to reward longer, heavier moves
Loads inventory
Industries order by quantity
Purchased equipment delivered to an interchange of your choice
Equipment purchases now take delivery time
Cancel equipment orders for a full refund
Locomotive prices adjusted based on performance
Purchase screen shows what an engine can pull
Map & Environment
Added McClain interchange and engine service
Added Rock Products at Dillsboro
Added Scott Tie Plant at Sylva
Reworked Whittier Saw Mill trackage
Reworked Walker Lumber trackage
Expanded Nantahala Talc & Limestone industry
Track realigned across most of the line
Protected grade crossings with signals and bells
Turntable control window with automatic lining
Diamond crossings
New vegetation system
Vegetation Richness setting
Ground and vegetation follow real-world land cover
Completely new higher resolution terrain data
Reshaped roadbed fill/cut profile
Procedural, moving weather
Modding
In-game mod manager
Relay scripting language for mods
Custom maps
In-game Map Editor
Real-world elevation and land cover
Make map mods of other maps
Data mods can patch existing content instead of replacing it
Build custom windows and console commands with Relay
Industries and freight loads defined in JSON
Car Style system for paint schemes
Mods can declare their own reporting marks
Managed DLL mods (opt-in)
Asset Development Kit for building mods
Modding documentation site
In-game Message Log for mod and content errors
Articulated steam locomotives with independent engine sets
Everything Else
Improved terrain loading performance
Faster air brake simulation
Additional performance enhancements
Upgraded engine to Unity 6.3
Volumetric headlights and signal lights
Camera inertia
Revised color grading for significantly improved color reproduction
Re-enabled anti-aliasing (MSAA)
Night Brightness setting
Water spouts no longer lower through high tender decks
Redesigned multiplayer hosting: open/close game from within session
Redesigned save system with multiple saves per railroad
Fast Forward (singleplayer only, highly experimental)
Revamped map window for performance with zoom momentum
Discord Rich Presence integration
Built-in web server for companion apps
Crouch
This announcement was originally published by Giraffe Lab LLC on Steam on Sep 29, 2026.
Open the original on Steam