Performance & Balance Patch 1.0.3
Fellow Hunters,
More bugfixes and performance improvements have arrived. This includes some changes to microtransactions which are now available to be earned in-game as the game does paid this Saturday.
Patch notes 1.0.3
The store is now disabled The XP gained per kill/assist etc. has been rebalanced to be lower, this is because some people levelled up really quick if they were very good at the game. (Or found a glitch spot) You can now unlock all the lava, iridescence weapon skins and the flame effects on certain maps. Outfits and their individual assets are now unlocked per rank If you had purchased any of the items before, they will remain available immediately and you don't need to unlock those A large performance improvement has been done by automatically merging individual clothing options that you have selected for your character
The shredder now deals less damage (~25% less damage) Landmines now deal more damage (100 -> 250) Smoke from explosions now disappear faster NPC controlled zombies now have more hp at the end of the match. (180 -> 200)
Fixed a bug where sentries and landmines did not target player controlled zombies Fixed a bug (hopefully, couldn't replicate it) where on PvP servers sometimes all the zombies would remain and no last hunter would be present Fixed a bug where your arms as a zombie would keep sprinting after you died Fixed a bug where zombies (NPC mostly from what I've seen) would be partly invisible sometimes
Thanks all for the feedback & support!
- Rinke
This announcement was originally published by Vector Interactive on Steam on Dec 3, 2025.
Open the original on Steam