Devlog & Changelog #2: Improvements & New Features
Hello everyone! 👋
Here’s our second devlog, where we take a look at what’s been happening over the past two months.
Development has picked up pace as we continue to make the game more complete, alongside numerous playtests and in-game fixes.
Thanks to your feedback, we’ve focused on improving core systems, reworking key roles, and enhancing the overall player experience.
Here are some of the major highlights from this update:
A brand new lobby
Now supporting up to 15 players, featuring a surprise path to challenge your friends.
Reworked roles
5 roles have been reworked based on playtester feedback.
The new game guide
A complete in-game book to help you understand all mechanics, roles, interactions, and threats.
What’s next?
Our next priorities are all focused on preparing your experience for the Steam Next Fest in June .
You can expect:
A visual overhaul of the map, with new areas to explore A rework of the Blood Moon atmosphere The addition of a third Blood Moon variant New languages, starting with Chinese, Japanese, and Russian
After that, we’ll be working on:
A skin system to customize your Little Red characters Expanded game settings with more options for your matches Additional language support
In the meantime, join our Discord to test the game and share your feedback. And if you like the project, don’t forget to add it to your Steam wishlist to support us! ❤️
We can’t thank our playtesters enough. Thanks again to all of you for your support, and see you soon for more updates!
Changelog – Redhowl v0.1.2
Major Changes
Added a brand new lobby Increased maximum player count to 15 Integrated original soundtrack and ambient sounds created by our composer Reworked 5 roles: Politician, Seer, Donkey, Raven, and Fanatic Added the in-game guide (rules, roles, interactions, and threats) Added a main menu
Other Changes
Visual overhaul of all 13 role illustrations Visual overhaul of the create/join game page Visual overhaul of the voting interface Visual overhaul of the death interface Visual overhaul of boat travel interface Added legends to the in-game map Improved visibility of quest icons on the map Improved sabotage interface on the map Added the ability to show/hide the lobby code Added new key prompt sprites
Adjustments and Improvements
Council duration is shortened if no player dies during the cycle Improved player pathfinding under high ping conditions When a player kills another, they remain attached during the animation Players can proceed to voting without waiting for everyone to click “skip” The Seer can now only use their power at night Raven ability duration reduced from 30 to 20 seconds
Bug Fixes
Fixed latency issues for the host Fixed issue allowing players to re-enter a quest immediately after completing it Improved smoothness of the execution cage animation Fixed ghosts being affected by vision sabotage (they can now see and hear each other properly)
This announcement was originally published by BENOM STUDIO on Steam on Apr 7, 2026.
Open the original on Steam