Reloadian Demo Update – Codex Rework & Bug Fixes
Hello, this is the Reloadian team.
The demo has been updated with a major system overhaul and several improvements.
This update focuses on a full Codex system rework, new Codex additions, improved responsiveness, and important bug fixes.
The biggest change is the direction of the Codex system. Going forward, Codex will be developed as a trigger-based buff system, activating based on player actions and combat situations. This will enable more distinct builds and deeper gameplay variety.
Key Updates
- Full Codex system rework
- New Codex added
- Codex evolving into a trigger-based buff system
- Improved jump and wall-jump responsiveness
- Fixed an issue where the game would not launch on some D3D12-supported GPUs
- Fixed a bug where the Laser Carbine would occasionally not register hits
- Fixed infinite dash bug
We focused on improving both game feel and stability in this demo update. Codex will continue to expand as a core system driving build diversity in Reloadian.
Thank you for playing the demo and sharing your feedback. We’ll keep improving the game with your input.
Co-op Playtest is happening this weekend! Don’t miss it — click “Request Access” now and join the test.
This announcement was originally published by Bucketplay Inc. on Steam on Mar 31, 2026.
Open the original on Steam