Giga QOL Patch
Hello Loopers!
It has been an exciting couple weeks since our 1.0 release - we appreciate all the support and feedback you all have given and as such, we are pushing out some major changes and improvements to the game.
Biggest change is to improving support for gamepads - the right thumbstick will now shoot your weapons as well as face your character - this allows you to take advantage of both triggers and bumpers for abilities - which should greatly improve comfortability in using lined abilities. Let us know how this feels.
Another change is REMOVING the passive requirements to unlock the Ability Modifications special upgrade - after thinking about it, I was just linking them to random passives and it didn't really make sense to force players to have to take those passives - so ability unlocks will now be available when you max out the ability level (level 6). Granting ability mods may change in the future, but for now they are available immediately.
There are lots of other balancing changes and improvements too - check em all out below
Patch Notes
Boss health bar now updates correctly
Projectiles will no longer disappear if clients are too far away from host
Endless Mode: Elites spawn at beginning of wave
Endless Mode: HP scaling reduced
Endless Mode: spawn interval set by difficulty
Huge optimization pass
Ranged enemies will swap to melee and stay in melee less often
Difficulty now increases spawn interval
Only Elite enemies will scale with based on level
HP scaling based on difficulty decreased
Improved pawn detection for enemies
Stash health kit drop chance increased by 20% (crystal chance decreased by 20%)
Dodge Cooldown reduced by 50%
Abilities firing on button assignment fixed
Gamepad Right Thumbstick now controls weapon fire
Gamepad Default ability keys changed
Level up flow no longer requires virtual cursor for gamepad
fixes to focus issues on gamepad
New random objective: Push the ball to the objective, if you can!
Looking for others to play with? Join our Discord!
This announcement was originally published by Monster Tooth Studios on Steam on May 7, 2023.
Open the original on Steam