Update 10.3
Features
Improved scoreboards - They now show progress bars towards a goal, and little portraits of the bots in rounds where individual scores/status are essential (FFA, Elimination, etc). Round wins are represented by a separate progress meter as well External audio visualizer works with browsers. You can leave it on "Auto" mode or select your browser directly from the audio settings page
Improvements
Bot pathfinding is improved - they are slightly less rigid about following specific routes, to make them more realistic. In racing modes bots are better about planning ahead to more smoothly target the next checkpoint Arena light bars in Fort don't flash so brightly Game launch is quicker and smoother, and has more spinny color dots just for fun Improved performance of chat window Chat messages have short animation when appearing
Balance Changes
Removed temporary shield you get when picking up super ball Picking up a ball or cube immediately removes your spawn shield instead of just simply having it decay much faster Added more logic to prevent bots from catching in PvE modes Moved Cube Capture spawn locations in Cage, as it was too easy to receive the cube with your spawn shield still active Singleplayer bot match countdown starts at 3 instead of 5 Getting hit with a ball when you have a health meter adds a 1 second shield to prevent extremely rapid hits
Bug Fixes
Made steam stat sync & uploads more reliable Fixed a few cases of 'null references' causing game instability Added protection against being able to catch fireball throws in multiplayer due to latency Added code to protect against bots being flagged as ‘on ground’ when they were actually in the air Fixed blank space in chat window Fixed inconsistent ESC behavior on the end of match menus
Cheers!
Erik
Disco Dodgeball on Discord
My dev page & other games: https://store.steampowered.com/developer/82apps
This announcement was originally published by Erik Asmussen on Steam on Sep 27, 2026.
Open the original on Steam