New Bandits, Zombies & In-Game Map Update
New Items
- Added Red Crowbar
- Added Green Crowbar
- Added Small Military Backpack
- Added Butcher Knife
In-Game Map
Added a new in-game topographic map, as requested by many players.
Players can now open the map by pressing M button, during gameplay to check their location and navigate the world more easily. This should help with finding roads, understanding the world layout, and moving between points of interest.
Bandits Update
Bandits received a major visual update with new faction-based skins and combat roles.
Forest Military
Added 5 Forest Military skins:
- Captain
- Heavy
- Rifleman
- Shotgunner
- Sniper
Desert Military
Added 5 Desert Military skins:
- Captain
- Heavy
- Rifleman
- Shotgunner
- Sniper
Forest Savages
Added 6 Forest Savage skins:
- Captain
- Heavy
- Rifleman
- Shotgunner
- Sniper
- Butcher Shotgunner
Desert Savages
Added 6 Desert Savage skins:
- Captain
- Heavy
- Rifleman
- Shotgunner
- Sniper
- Butcher Shotgunner
New Zombies
Added new zombie types:
- Crawler
- Feral Ghoul
- Decayed Zombie
These new zombie types should make infected areas feel more varied and less repetitive.
World Improvements
- Mountains are now taller, making the world feel deeper and more enclosed
- Updated the colors of several buildings for better visual variety
- Reworked some enemy zones by replacing zombie-only areas with bandit-controlled areas
- Fixed several lakes where water was only visible on the surface and disappeared when the player moved deeper into it
Gameplay Balance
- Zombies are no longer as overpowered
- Reduced zombie sight detection
- Reduced zombie hearing detection
- Zombies should no longer instantly detect the player from unrealistic distances
- Bandits are still a menace
A More Dangerous World
The world should now feel more alive, more hostile, and less predictable.
With new bandit factions, more zombie variety, and better navigation with the in-game map, exploration should feel more rewarding while still keeping the survival tension.
What’s Next
We are continuing to work on enemy variety, world improvements, balancing, loot, and overall gameplay polish.
More updates are already in progress.
Feedback
Thank you to everyone playing, reporting issues, and giving feedback.
As always, let us know what you think about the update and what you would like to see improved next.
This announcement was originally published by SolarBlue on Steam on May 31, 2026.
Open the original on Steam