Balance & Collision Patch
Good evening everyone, and welcome to Royalty Free-For-All 1.0.8! This update issues a number of corrections to bring the game more in line with our vision, featuring primarily a number of revisions to character balance and collision data. Please take a look:
Lancelot:
- Air Special: Last hit knockback growth increased from 0.2 → 0.4, and angle 70 → 65.
Nessie:
- Ground Special: Hitting Nessie will cause the bubble to pop.
- Ground Special: Initial trap in the bubble will no longer deal damage. (Previously dealt 6% damage)
- Ground Special: On-hit Bubble Trap base duration and duration scaling reduced.
- Old scaling was 45-180 frames from 0-135 damage
- New scaling is 30-120 frames from 0-180 damage.
Ground Special: Fixed a crash for when a character inside Nessie’s bubble gets KO’d via max damage.
Grab: Ending lag on whiff increased by 10 frames.
Grab: Size of the initial grab hitbox decreased and hitbox moved inwards.
Grab: Second grab hitbox adjusted to ensure no new deadzones were created by previous change.
Quick Brown Fox:
- Ground Special: You can now wall tech this move.
Sakura:
- Air Weak - Side: Hitbox size increased.
- Air Weak - Up: Separated into two hitboxes, an 8 damage sweetspot and a 6 damage sourspot.
- Sweetspot is in front of Sakura and behaves like old Up Air Weak.
- Sourspot is behind Sakura and sends at 110 degrees (up and behind).
Air Weak - Down: Sweetspot base knockback increased and angle 295 → 290.
Air Weak - Down: Sourspot hitbox size increased. (This change doesn’t make the sweetspot harder to hit).
Sweeney Todd:
- Air Weak: Added a new hitbox in the upper area of the attack. Deals 5 damage and has low knockback.
- Fixed a crash that could occur when a projectile connected after the character who fired it was already gone.
- Fixed a crash when grabbing a Break the Targets target at the exact moment the grab attack ended.
- Fixed a crash on the character select screen when changing palettes with no character selected.
- Fixed a crash when cycling a menu setting that only had one available option. This most often affected the window size setting on smaller displays.
- Fixed Steam Input controller configurations not working on Linux.
- Fixed the game losing audio when switching audio devices (e.g. plugging in headphones) on Linux / Steam Deck.
- Fixed a crash when dragging a non-player grab target across a slope.
- Improved input handling at the start of online matches.
- Removed the characters 1, I, and L from private match codes so they're easier to read and share without mix-ups.
- Fixed an issue that would prevent players from teching on walls and ceilings.
- Fixed a bug that would prevent a player from doing a walljump out of wall tech.
- Replaced public domain music on the International West Egg stage with an adjusted rendition of the US region's music.
Thank you for playing Royalty Free-For-All!
This announcement was originally published by AAAA Games, LLC on Steam on Aug 26, 2026.
Open the original on Steam